This commit is contained in:
2025-09-27 22:09:23 +03:00
commit 914c0295ac
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.editorconfig Normal file
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# EditorConfig is awesome: https://EditorConfig.org
root = true
# for all files
[*]
indent_style = space
indent_size = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
# Markdown
[*.md]
trim_trailing_whitespace = false

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.gitignore vendored Normal file
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# packed rootfs
rootfs
# /

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README.md Normal file
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Распаковать **SquashFS**:
```bash
mksquashfs ./squashfs-root/ rootfs
```
Запаковать **SquashFS**:
```bash
unsquashfs rootfs
```

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#!/bin/bash
make_empty_folders() {
ROOT_PATH="./squashfs-root/"
cd ${ROOT_PATH}
mkdir -p boot \
dev/pts \
dev/shm \
media/Data \
mnt \
opt \
proc \
root \
run/dbus \
sys \
tmp/fontconfig \
var/lib/alsa \
var/www
}

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scripts/prepare.sh Executable file
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#!/bin/bash
source scripts/include/make-empty-folders.sh
main() {
make_empty_folders
}
main

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busybox

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squashfs-root/bin/echo Symbolic link
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busybox

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../tmp/log

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<!--
This configuration file is no longer required and may be removed.
In older versions of dbus, this file defined the behaviour of the well-known
session bus. That behaviour is now determined by
/usr/share/dbus-1/session.conf, which should not be edited.
For local configuration changes, create a file
session-local.conf or files matching session.d/*.conf in the same directory
as this one, with a <busconfig> element containing configuration directives.
These directives can override D-Bus or OS defaults.
For upstream or distribution-wide defaults that can be overridden
by a local sysadmin, create files matching
/usr/share/dbus-1/session.d/*.conf instead.
-->
<!DOCTYPE busconfig PUBLIC "-//freedesktop//DTD D-Bus Bus Configuration 1.0//EN"
"http://www.freedesktop.org/standards/dbus/1.0/busconfig.dtd">
<busconfig></busconfig>

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<!--
This configuration file is no longer required and may be removed.
In older versions of dbus, this file defined the behaviour of the well-known
system bus. That behaviour is now determined by
/usr/share/dbus-1/system.conf, which should not be edited.
For local configuration changes, create a file
system-local.conf or files matching system.d/*.conf in the same directory
as this one, with a <busconfig> element containing configuration directives.
These directives can override D-Bus or OS defaults.
For upstream or distribution-wide defaults that can be overridden
by a local sysadmin, create files matching
/usr/share/dbus-1/system.d/*.conf instead.
-->
<!DOCTYPE busconfig PUBLIC "-//freedesktop//DTD D-Bus Bus Configuration 1.0//EN"
"http://www.freedesktop.org/standards/dbus/1.0/busconfig.dtd">
<busconfig></busconfig>

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<!--
============================================
Application bugs worked around in this file:
============================================
* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
by drivers that want to be compliant.
* Various Unigine products don't use the #version and #extension GLSL
directives, meaning they only get GLSL 1.10 and no extensions for their
shaders.
Enabling all extensions for Unigine fixes most issues, but the GLSL version
is still 1.10.
* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
an #extension directive in the middle of its shaders, which is illegal
in GLSL.
* Dying Light and Dead Island Definitive Edition redeclare vertex shader
built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
to compile.
TODO: document the other workarounds.
-->
<driconf>
<!-- Please always enable app-specific workarounds for all drivers and
screens. -->
<device>
<application name="Unigine Sanctuary" executable="Sanctuary">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine Tropics" executable="Tropics">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Valley (32-bit)" executable="valley_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Valley (64-bit)" executable="valley_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Savage 2" executable="savage2.bin">
<option name="disable_glsl_line_continuations" value="true" />
</application>
<application name="Topogun (32-bit)" executable="topogun32">
<option name="always_have_depth_buffer" value="true" />
</application>
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>
<application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- For the Definitive Edition which shares the same executable name -->
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
<application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
<application name="Dying Light" executable="DyingLightGame">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Warsow (32-bit)" executable="warsow.i386">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Warsow (64-bit)" executable="warsow.x86_64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Rust" executable="rust">
<option name="glsl_zero_init" value="true"/>
</application>
<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Worms W.M.D" executable="Worms W.M.Dx64">
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="Crookz - The Big Heist" executable="Crookz">
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="Tropico 5" executable="Tropico5">
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="The Culling" executable="Victory">
<option name="force_glsl_version" value="440" />
</application>
<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
<option name="force_glsl_abs_sqrt" value="true" />
</application>
<application name="Spec Ops: The Line (64-bit)" executable="specops">
<option name="force_glsl_abs_sqrt" value="true" />
</application>
<application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
<option name="glsl_zero_init" value="true"/>
</application>
<application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
<option name="glsl_zero_init" value="true"/>
</application>
<application name="Rocket League" executable="RocketLeague">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
<application name="The Witcher 2" executable="witcher2">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
<application name="Unreal 4 Editor" executable="UE4Editor">
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<application name="Observer" executable="TheObserver-Linux-Shipping">
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<application name="Steamroll" executable="Steamroll-Linux-Shipping">
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<application name="Refunct" executable="Refunct-Linux-Shipping">
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->
<application name="Alien Isolation" executable="AlienIsolation">
<option name="mesa_glthread" value="true"/>
</application>
<application name="BioShock Infinite" executable="bioshock.i386">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Borderlands 2" executable="Borderlands2">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Civilization 5" executable="Civ5XP">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Civilization 6" executable="Civ6">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Dreamfall Chapters" executable="Dreamfall Chapters">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Hitman" executable="HitmanPro">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Renowned Explorers: International Society" executable="abbeycore_steam">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Saints Row 2" executable="saintsrow2.i386">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Saints Row: The Third" executable="SaintsRow3.i386">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Saints Row IV" executable="SaintsRow4.i386">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
<option name="mesa_glthread" value="true"/>
</application>
<application name="The Witcher 2" executable="witcher2">
<option name="mesa_glthread" value="true"/>
</application>
<application name="American Truck Simulator" executable="amtrucks">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Euro Truck Simulator 2" executable="eurotrucks2">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Overlord" executable="overlord.i386">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Overlord 2" executable="overlord2.i386">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Oil Rush" executable="OilRush_x86">
<option name="mesa_glthread" value="true"/>
</application>
<application name="War Thunder" executable="aces">
<option name="mesa_glthread" value="true"/>
</application>
<application name="War Thunder (Wine)" executable="aces.exe">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Outlast" executable="OLGame.x86_64">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Spec Ops: The Line (64-bit)" executable="specops">
<option name="mesa_glthread" value="true"/>
</application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">
<application name="gnome-shell" executable="gnome-shell">
<option name="glx_disable_ext_buffer_age" value="true" />
<option name="glx_disable_oml_sync_control" value="true" />
</application>
<application name="Compiz" executable="Compiz">
<option name="glx_disable_ext_buffer_age" value="true" />
<option name="glx_disable_oml_sync_control" value="true" />
</application>
</device>
<device driver="radeonsi">
<application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
<option name="radeonsi_clear_db_cache_before_clear" value="true" />
</application>
</device>
</driconf>

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/usr/share/fontconfig/conf.avail/10-hinting-slight.conf

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/usr/share/fontconfig/conf.avail/10-scale-bitmap-fonts.conf

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/usr/share/fontconfig/conf.avail/20-unhint-small-vera.conf

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/usr/share/fontconfig/conf.avail/30-metric-aliases.conf

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/usr/share/fontconfig/conf.avail/30-urw-aliases.conf

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/usr/share/fontconfig/conf.avail/40-nonlatin.conf

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/usr/share/fontconfig/conf.avail/45-latin.conf

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/usr/share/fontconfig/conf.avail/49-sansserif.conf

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/usr/share/fontconfig/conf.avail/50-user.conf

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/usr/share/fontconfig/conf.avail/51-local.conf

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/usr/share/fontconfig/conf.avail/60-latin.conf

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/usr/share/fontconfig/conf.avail/65-fonts-persian.conf

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/usr/share/fontconfig/conf.avail/65-nonlatin.conf

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/usr/share/fontconfig/conf.avail/69-unifont.conf

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/usr/share/fontconfig/conf.avail/80-delicious.conf

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/usr/share/fontconfig/conf.avail/90-synthetic.conf

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conf.d/README
Each file in this directory is a fontconfig configuration file. Fontconfig
scans this directory, loading all files of the form [0-9][0-9]*.conf.
These files are normally installed in /usr/share/fontconfig/conf.avail
and then symlinked here, allowing them to be easily installed and then
enabled/disabled by adjusting the symlinks.
The files are loaded in numeric order, the structure of the configuration
has led to the following conventions in usage:
Files begining with: Contain:
00 through 09 Font directories
10 through 19 system rendering defaults (AA, etc)
20 through 29 font rendering options
30 through 39 family substitution
40 through 49 generic identification, map family->generic
50 through 59 alternate config file loading
60 through 69 generic aliases, map generic->family
70 through 79 select font (adjust which fonts are available)
80 through 89 match target="scan" (modify scanned patterns)
90 through 99 font synthesis

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