2021-07-04 18:07:44 +03:00
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'use strict';
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2021-07-04 19:42:03 +03:00
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import config from '../config.json'; // game configuration
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import gameData from '../gameData.json'; // game data
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2021-07-04 18:07:44 +03:00
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2021-07-04 19:42:03 +03:00
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import { getMousePos, isInside } from './buttons.js';
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import { clearContext } from './draw.js';
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2021-07-04 18:07:44 +03:00
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2021-07-04 19:42:03 +03:00
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// Engine variables -------------------------------------
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let DEBUG = true;
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let canvas = null; // canvas id
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let context = null; // context id
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let cW = null; // canvas with
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let cH = null; // canvas height
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let orientation = null; // screen orientation
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let button = null; // buttons array
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let area = null; // game areas (buttons, images, etc.)
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// Init -------------------------------------------------
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2021-07-04 18:07:44 +03:00
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window.onload = function() {
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// init canvas id and sizes
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2021-07-04 18:07:44 +03:00
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canvas = document.getElementById('game');
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context = canvas.getContext('2d');
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cW = canvas.width;
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cH = canvas.height;
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2021-07-04 19:42:03 +03:00
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// set screen orientation by carculate canvas width&height
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if (cW >= cH) { orientation = true; }
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else { orientation = false; }
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button = {
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info: { x: 10, y: cH - 80, w: 70, h: 70 },
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sfx: { x: cW - 80, y: cH - 80, w: 70, h: 70 },
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}
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2021-07-04 19:42:03 +03:00
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canvas.addEventListener('click', function(evt) {
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let mousePos = getMousePos(canvas, evt);
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// bet inscrease
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if (isInside(mousePos, button.info)) {
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console.log("info");
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}
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}, false);
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2021-07-04 18:07:44 +03:00
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window.requestAnimationFrame(gameLoop);
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};
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2021-07-04 19:42:03 +03:00
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// GameLoop ---------------------------------------------
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function gameLoop(timeStamp) {
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update();
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draw();
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window.requestAnimationFrame(gameLoop);
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}
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// Game update func -------------------------------------
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function update() {
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}
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// Draw to canvas func ----------------------------------
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function draw() {
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clearContext(canvas, config); // flush?! canvas
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if (DEBUG) {
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context.strokeStyle = "red";
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context.lineWidth = 2;
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// answer buttons area
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if (orientation)
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// TODO: draw answer buttons area by landscape
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console.log('TODO: draw answer buttons area by landscape');
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else
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context.strokeRect(10, cH - 390, cW - 20, 300);
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}
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// draw image ------------------------------------------
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// let imageSize = { w: 320, h: 140 };
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// let graImage = context.createLinearGradient(cW / 2 - imageSize.w / 2, cH / 2 - imageSize.h / 2, cW / 2 - imageSize.w / 2 + imageSize.w, cH / 2 - imageSize.h / 2 + imageSize.h);
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// graImage.addColorStop(0, "#ff4ba7");
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// graImage.addColorStop(1, "#ffda64");
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// context.fillStyle = graImage;
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// context.fillRect(cW / 2 - imageSize.w / 2, cH / 2 - imageSize.h / 2,
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// imageSize.w, imageSize.h);
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// draw quest ------------------------------------------
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context.font = "32px Ubuntu";
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context.textAlign = "center";
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context.fillStyle = "white";
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context.fillText(gameData[0].question, cW / 2, cH - 420);
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// draw buttons ------------------------------------------
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let graButton = context.createLinearGradient(0, 0, cW / 2, cH / 2);
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graButton.addColorStop(0, "#3fff7c");
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graButton.addColorStop(1, "#3ffbe0");
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context.fillStyle = graButton;
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function centerW(size) {
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return cW / 2 - size / 2;
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}
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function centerH(size) {
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return cH / 2 - size / 2;
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}
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context.fillRect(centerW(cW / 1.5), cH - 380, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 320, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 260, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 200, cW / 1.5, 50);
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context.strokeStyle = "navy";
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context.lineWidth = 2;
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context.strokeRect(centerW(cW / 1.5), cH - 380, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 320, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 260, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 200, cW / 1.5, 50);
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context.font = "32px Ubuntu";
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context.textAlign = "center";
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context.fillStyle = "white";
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for (let i = 0; i < 4; i++) {
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switch(i) {
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case 0:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 380 + 35);
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break;
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case 1:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 320 + 35);
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break;
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case 2:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 260 + 35);
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break;
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case 3:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 200 + 35);
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break;
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}
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}
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// UI ------------------------------------------
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context.fillStyle = "red";
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context.strokeStyle = "navy";
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context.lineWidth = 2;
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context.fillRect(button.info.x, button.info.y, button.info.w, button.info.h); // info button
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context.strokeRect(button.info.x, button.info.y, button.info.w, button.info.h); // info button
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context.fillRect(button.sfx.x, button.sfx.y, button.sfx.w, button.sfx.h); // sfx button
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context.strokeRect(button.sfx.x, button.sfx.y, button.sfx.w, button.sfx.h); // sfx button
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let q = 10;
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for (var i = 1; i <= q - 1; i++) {
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q[i];
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}
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}
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