fix image landscape drawing
add strokeSize parameter
This commit is contained in:
parent
051121e5b2
commit
108064b0db
@ -5,6 +5,7 @@
|
||||
"loaderWidth": 200,
|
||||
"colors": {
|
||||
"back": "#2f3542",
|
||||
"strokeSize": 1.5,
|
||||
"buttonFill": "#a4b0be",
|
||||
"buttonStroke": "#191C23",
|
||||
"buttonFont": "#000000",
|
||||
|
18
js/draw.js
18
js/draw.js
@ -10,29 +10,31 @@ export function clearContext(canvas, color) {
|
||||
context.fillRect(0, 0, cW, cH);
|
||||
}
|
||||
|
||||
export function placeImage(canvas, area, image) {
|
||||
export function placeImage(canvas, area, image, colors) {
|
||||
let context = canvas.getContext('2d');
|
||||
|
||||
context.strokeStyle = colors.buttonStroke;
|
||||
context.lineWidth = colors.strokeSize;
|
||||
|
||||
if (image.width >= image.height) {
|
||||
if (image.width > area.w) {
|
||||
let newImageW = area.w;
|
||||
let newImageH = image.height * (area.h / newImageW);
|
||||
let newImageH = image.height / (image.width / area.w);
|
||||
|
||||
if (newImageH > area.h) {
|
||||
newImageH = area.h;
|
||||
// BUG: ...
|
||||
newImageW = image.width * (area.h / image.height);
|
||||
context.drawImage(image, getCenterH(canvas.width, newImageW), area.y, newImageW, newImageH);
|
||||
context.strokeRect(getCenterH(canvas.width, newImageW), area.y, newImageW, newImageH);
|
||||
}
|
||||
else {
|
||||
context.drawImage(image, area.x, getCenterV(canvas.height - area.h + area.y, newImageH), newImageW, newImageH);
|
||||
}
|
||||
// TODO: getCenterV({this}) <= need plus progressBar sizes
|
||||
context.drawImage(image, getCenterH(canvas.width, image.width), getCenterV(area.y + area.h, image.height), image.width, image.height);
|
||||
context.strokeRect(getCenterH(canvas.width, image.width), getCenterV(area.y + area.h, image.height), image.width, image.height);
|
||||
}
|
||||
}
|
||||
else {
|
||||
let newImageH = area.h;
|
||||
let newImageW = image.width * (area.h / image.height);
|
||||
context.drawImage(image, getCenterH(canvas.width, newImageW), area.y, newImageW, newImageH);
|
||||
context.strokeRect(getCenterH(canvas.width, newImageW), area.y, newImageW, newImageH);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -265,7 +265,7 @@ function draw() {
|
||||
// draw quest image
|
||||
let i = new Image();
|
||||
i.src = `assets/images/${gameData.questions[game.currentQuest].image}`;
|
||||
placeImage(canvas, areas.game.questImage, i);
|
||||
placeImage(canvas, areas.game.questImage, i, config.colors);
|
||||
|
||||
// draw question label
|
||||
context.font = "32px Yanone Kaffeesatz";
|
||||
@ -276,7 +276,7 @@ function draw() {
|
||||
// draw answer buttons
|
||||
context.fillStyle = config.colors.buttonFill;
|
||||
context.strokeStyle = config.colors.buttonStroke;
|
||||
context.lineWidth = 2;
|
||||
context.lineWidth = config.colors.strokeSize;
|
||||
|
||||
let answerButtonsArray = [buttons.answerButton0, buttons.answerButton1,
|
||||
buttons.answerButton2, buttons.answerButton3];
|
||||
@ -298,7 +298,7 @@ function draw() {
|
||||
// draw UI buttons
|
||||
context.fillStyle = config.colors.buttonFill;
|
||||
context.strokeStyle = config.colors.buttonStroke;
|
||||
context.lineWidth = 2;
|
||||
context.lineWidth = config.colors.strokeSize;
|
||||
|
||||
for (const [key, value] of Object.entries(buttonsUi)) {
|
||||
context.fillRect(value.x, value.y, value.w, value.h);
|
||||
|
Loading…
Reference in New Issue
Block a user