Уборка
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8
app/config.json
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8
app/config.json
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{
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"gameName": "quizEngine",
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"gameVersion": [0, 0, 1],
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"scene": {
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"backGradient": ["#2f80ff", "#3ccbff"]
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}
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}
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BIN
app/favicon.ico
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BIN
app/favicon.ico
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Binary file not shown.
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After Width: | Height: | Size: 15 KiB |
8
app/gameData.json
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8
app/gameData.json
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[
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{
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"question": "Что это такое?",
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"image": "image.png",
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"answer": [ "Мост", "Рудник", "Река", "Солнце" ],
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"rightAnser": "мост"
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}
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]
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15
app/index.html
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15
app/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>quizEngine</title>
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<link rel="stylesheet" type="text/css" href="styles.css">
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</head>
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<body>
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<div class="container">
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<canvas id="game" width="400" height="600"></canvas>
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</div>
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<script type="text/javascript" src="dist/game.js"></script>
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</body>
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</html>
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14
app/js/buttons.js
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14
app/js/buttons.js
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// функции обработки кнопок
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export function getMousePos(canvas, event) {
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let rect = canvas.getBoundingClientRect();
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return {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top,
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};
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}
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export function isInside(mousePos, rect) {
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return mousePos.x > rect.x && mousePos.x < rect.x + rect.w && mousePos.y < rect.y + rect.h && mousePos.y > rect.y;
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}
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16
app/js/draw.js
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16
app/js/draw.js
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// функции рисоввания
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export function clearContext(canvas, config) {
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// var:canvas -- канвас, на котором рисуем
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// var:config -- используется для получения цветов фона градиента сцены
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let cW = canvas.width;
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let cH = canvas.height;
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let context = canvas.getContext('2d');
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let graBack = context.createLinearGradient(cW / 2, 0, cW / 2, cH);
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graBack.addColorStop(0, config.scene.backGradient[0]);
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graBack.addColorStop(1, config.scene.backGradient[1]);
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context.fillStyle = graBack;
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context.fillRect(0, 0, cW, cH);
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}
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154
app/js/index.js
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154
app/js/index.js
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'use strict';
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import config from '../config.json'; // game configuration
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import gameData from '../gameData.json'; // game data
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import { getMousePos, isInside } from './buttons.js';
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import { clearContext } from './draw.js';
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// Engine variables -------------------------------------
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let DEBUG = true;
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let canvas = null; // canvas id
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let context = null; // context id
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let cW = null; // canvas with
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let cH = null; // canvas height
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let orientation = null; // screen orientation
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let button = null; // buttons array
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let area = null; // game areas (buttons, images, etc.)
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// Init -------------------------------------------------
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window.onload = function() {
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// init canvas id and sizes
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canvas = document.getElementById('game');
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context = canvas.getContext('2d');
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cW = canvas.width;
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cH = canvas.height;
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// set screen orientation by carculate canvas width&height
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if (cW >= cH) { orientation = true; }
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else { orientation = false; }
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button = {
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info: { x: 10, y: cH - 80, w: 70, h: 70 },
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sfx: { x: cW - 80, y: cH - 80, w: 70, h: 70 },
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}
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canvas.addEventListener('click', function(evt) {
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let mousePos = getMousePos(canvas, evt);
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// bet inscrease
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if (isInside(mousePos, button.info)) {
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console.log("info");
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}
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}, false);
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window.requestAnimationFrame(gameLoop);
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};
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// GameLoop ---------------------------------------------
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function gameLoop(timeStamp) {
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update();
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draw();
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window.requestAnimationFrame(gameLoop);
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}
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// Game update func -------------------------------------
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function update() {
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}
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// Draw to canvas func ----------------------------------
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function draw() {
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clearContext(canvas, config); // flush?! canvas
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if (DEBUG) {
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context.strokeStyle = "red";
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context.lineWidth = 2;
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// answer buttons area
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if (orientation)
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// TODO: draw answer buttons area by landscape
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console.log('TODO: draw answer buttons area by landscape');
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else
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context.strokeRect(10, cH - 390, cW - 20, 300);
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}
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// draw image ------------------------------------------
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// let imageSize = { w: 320, h: 140 };
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// let graImage = context.createLinearGradient(cW / 2 - imageSize.w / 2, cH / 2 - imageSize.h / 2, cW / 2 - imageSize.w / 2 + imageSize.w, cH / 2 - imageSize.h / 2 + imageSize.h);
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// graImage.addColorStop(0, "#ff4ba7");
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// graImage.addColorStop(1, "#ffda64");
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// context.fillStyle = graImage;
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// context.fillRect(cW / 2 - imageSize.w / 2, cH / 2 - imageSize.h / 2,
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// imageSize.w, imageSize.h);
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// draw quest ------------------------------------------
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context.font = "32px Ubuntu";
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context.textAlign = "center";
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context.fillStyle = "white";
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context.fillText(gameData[0].question, cW / 2, cH - 420);
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// draw buttons ------------------------------------------
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let graButton = context.createLinearGradient(0, 0, cW / 2, cH / 2);
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graButton.addColorStop(0, "#3fff7c");
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graButton.addColorStop(1, "#3ffbe0");
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context.fillStyle = graButton;
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function centerW(size) {
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return cW / 2 - size / 2;
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}
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function centerH(size) {
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return cH / 2 - size / 2;
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}
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context.fillRect(centerW(cW / 1.5), cH - 380, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 320, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 260, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 200, cW / 1.5, 50);
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context.strokeStyle = "navy";
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context.lineWidth = 2;
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context.strokeRect(centerW(cW / 1.5), cH - 380, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 320, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 260, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 200, cW / 1.5, 50);
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context.font = "32px Ubuntu";
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context.textAlign = "center";
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context.fillStyle = "white";
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for (let i = 0; i < 4; i++) {
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switch(i) {
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case 0:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 380 + 35);
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break;
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case 1:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 320 + 35);
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break;
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case 2:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 260 + 35);
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break;
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case 3:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 200 + 35);
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break;
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}
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}
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// UI ------------------------------------------
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context.fillStyle = "red";
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context.strokeStyle = "navy";
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context.lineWidth = 2;
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context.fillRect(button.info.x, button.info.y, button.info.w, button.info.h); // info button
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context.strokeRect(button.info.x, button.info.y, button.info.w, button.info.h); // info button
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context.fillRect(button.sfx.x, button.sfx.y, button.sfx.w, button.sfx.h); // sfx button
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context.strokeRect(button.sfx.x, button.sfx.y, button.sfx.w, button.sfx.h); // sfx button
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let q = 10;
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for (var i = 1; i <= q - 1; i++) {
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q[i];
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}
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}
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20
app/styles.css
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20
app/styles.css
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html { height: 100%; }
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body {
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background-color: #6E5967;
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padding: 0;
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margin: 0;
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height: 100%;
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}
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div.container {
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display: flex;
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height: 100%;
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align-items: center;
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justify-content: center;
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}
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canvas#game {
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margin: 0 auto;
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display: block;
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}
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