answer randomizer
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@ -14,3 +14,10 @@ export function nextQuest(questions, questIndex, answer) {
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return false;
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return false;
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}
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}
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}
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}
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export function shuffleQuestAnswer(answers) {
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for (let i = answers.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[answers[i], answers[j]] = [answers[j], answers[i]];
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}
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}
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@ -5,7 +5,7 @@ import gameData from '../gameData.json'; // game data
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import { getMousePos, isInside } from './buttons.js';
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import { getMousePos, isInside } from './buttons.js';
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import { clearContext, getCenterH, getCenterV } from './draw.js';
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import { clearContext, getCenterH, getCenterV } from './draw.js';
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import { nextQuest } from './game.js';
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import { nextQuest, shuffleQuestAnswer } from './game.js';
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// Engine variables -------------------------------------
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// Engine variables -------------------------------------
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let DEBUG = true;
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let DEBUG = true;
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@ -41,6 +41,7 @@ window.onload = function() {
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totalRightAnswers: 0, // количество правильных ответов
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totalRightAnswers: 0, // количество правильных ответов
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};
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};
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game.quest = gameData[game.questIndex];
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game.quest = gameData[game.questIndex];
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shuffleQuestAnswer(gameData[game.questIndex].answer);
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// присваем всем квестам статус не выполнен
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// присваем всем квестам статус не выполнен
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gameData.forEach(element => element.status = null);
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gameData.forEach(element => element.status = null);
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@ -85,8 +86,9 @@ window.onload = function() {
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// click by first answer button
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// click by first answer button
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if (isInside(mousePos, button.answerButtons[0])) {
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if (isInside(mousePos, button.answerButtons[0])) {
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if (nextQuest(gameData, game.questIndex, button.answerButtons[0].data)) {
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if (nextQuest(gameData, game.questIndex, button.answerButtons[0].data)) {
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game.quest = gameData[game.questIndex += 1];
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game.quest = gameData[game.questIndex += 1]; // костыль
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game.totalRightAnswers += 1;
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game.totalRightAnswers += 1;
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shuffleQuestAnswer(gameData[game.questIndex].answer);
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if (DEBUG) {
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if (DEBUG) {
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console.log("Wow, right answer!!");
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console.log("Wow, right answer!!");
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@ -102,6 +104,7 @@ window.onload = function() {
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if (nextQuest(gameData, game.questIndex, button.answerButtons[1].data)) {
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if (nextQuest(gameData, game.questIndex, button.answerButtons[1].data)) {
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game.quest = gameData[game.questIndex += 1];
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game.quest = gameData[game.questIndex += 1];
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game.totalRightAnswers += 1;
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game.totalRightAnswers += 1;
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shuffleQuestAnswer(gameData[game.questIndex].answer);
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if (DEBUG) {
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if (DEBUG) {
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console.log("Wow, right answer!!");
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console.log("Wow, right answer!!");
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@ -117,6 +120,7 @@ window.onload = function() {
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if (nextQuest(gameData, game.questIndex, button.answerButtons[2].data)) {
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if (nextQuest(gameData, game.questIndex, button.answerButtons[2].data)) {
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game.quest = gameData[game.questIndex += 1];
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game.quest = gameData[game.questIndex += 1];
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game.totalRightAnswers += 1;
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game.totalRightAnswers += 1;
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shuffleQuestAnswer(gameData[game.questIndex].answer);
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if (DEBUG) {
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if (DEBUG) {
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console.log("Wow, right answer!!");
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console.log("Wow, right answer!!");
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@ -132,6 +136,7 @@ window.onload = function() {
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if (nextQuest(gameData, game.questIndex, button.answerButtons[3].data)) {
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if (nextQuest(gameData, game.questIndex, button.answerButtons[3].data)) {
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game.quest = gameData[game.questIndex += 1];
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game.quest = gameData[game.questIndex += 1];
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game.totalRightAnswers += 1;
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game.totalRightAnswers += 1;
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shuffleQuestAnswer(gameData[game.questIndex].answer);
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if (DEBUG) {
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if (DEBUG) {
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console.log("Wow, right answer!!");
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console.log("Wow, right answer!!");
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