more modules

This commit is contained in:
2021-07-04 19:42:03 +03:00
parent fae1bf49e3
commit e8bfc0ae79
7 changed files with 79 additions and 78 deletions

14
js/buttons.js Normal file
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@@ -0,0 +1,14 @@
// функции обработки кнопок
export function getMousePos(canvas, event) {
let rect = canvas.getBoundingClientRect();
return {
x: event.clientX - rect.left,
y: event.clientY - rect.top,
};
}
export function isInside(mousePos, rect) {
return mousePos.x > rect.x && mousePos.x < rect.x + rect.w && mousePos.y < rect.y + rect.h && mousePos.y > rect.y;
}

16
js/draw.js Normal file
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@@ -0,0 +1,16 @@
// функции рисоввания
export function clearContext(canvas, config) {
// var:canvas -- канвас, на котором рисуем
// var:config -- используется для получения цветов фона градиента сцены
let cW = canvas.width;
let cH = canvas.height;
let context = canvas.getContext('2d');
let graBack = context.createLinearGradient(cW / 2, 0, cW / 2, cH);
graBack.addColorStop(0, config.scene.backGradient[0]);
graBack.addColorStop(1, config.scene.backGradient[1]);
context.fillStyle = graBack;
context.fillRect(0, 0, cW, cH);
}

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@@ -1,65 +1,52 @@
'use strict';
import config from '../config.json';
import gameData from '../gameData.json';
import config from '../config.json'; // game configuration
import gameData from '../gameData.json'; // game data
import { getMousePos, isInside } from './buttons.js';
import { clearContext } from './draw.js';
// Engine variables -------------------------------------
let DEBUG = true;
let canvas;
let context;
let cW;
let cH;
let landscape = true;
let canvas = null; // canvas id
let context = null; // context id
let cW = null; // canvas with
let cH = null; // canvas height
let orientation = null; // screen orientation
let button = null; // buttons array
let area = null; // game areas (buttons, images, etc.)
let button = null;
let dragging = false;
function mMove(e) {
if (dragging) {
point.pX = e.offsetX * cW / canvas.clientWidth | 0;
point.pY = e.offsetY * cH / canvas.clientHeight | 0;
};
}
function mDown(e) {
dragging = true;
}
function mUp(e) {
dragging = false;
}
function clearContext() {
let graBack = context.createLinearGradient(cW / 2, 0, cW / 2, cH);
graBack.addColorStop(0, config.scene.backGradient[0]);
graBack.addColorStop(1, config.scene.backGradient[1]);
context.fillStyle = graBack;
context.fillRect(0, 0, cW, cH);
}
// Init
// Init -------------------------------------------------
window.onload = function() {
// init canvas id and sizes
canvas = document.getElementById('game');
context = canvas.getContext('2d');
cW = canvas.width;
cH = canvas.height;
if (cW >= cH) {
landscape = true;
}
else {
landscape = false;
}
// set screen orientation by carculate canvas width&height
if (cW >= cH) { orientation = true; }
else { orientation = false; }
button = {
info: { x: 10, y: cH - 80, w: 70, h: 70 },
sfx: { x: cW - 80, y: cH - 80, w: 70, h: 70 },
}
canvas.addEventListener('click', function(evt) {
let mousePos = getMousePos(canvas, evt);
// bet inscrease
if (isInside(mousePos, button.info)) {
console.log("info");
}
}, false);
window.requestAnimationFrame(gameLoop);
};
// GameLoop
// GameLoop ---------------------------------------------
function gameLoop(timeStamp) {
update();
draw();
@@ -67,11 +54,25 @@ function gameLoop(timeStamp) {
window.requestAnimationFrame(gameLoop);
}
// Game update func -------------------------------------
function update() {
}
// Draw to canvas func ----------------------------------
function draw() {
clearContext();
clearContext(canvas, config); // flush?! canvas
if (DEBUG) {
context.strokeStyle = "red";
context.lineWidth = 2;
// answer buttons area
if (orientation)
// TODO: draw answer buttons area by landscape
console.log('TODO: draw answer buttons area by landscape');
else
context.strokeRect(10, cH - 390, cW - 20, 300);
}
// draw image ------------------------------------------
// let imageSize = { w: 320, h: 140 };