on cloud
This commit is contained in:
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a9f46c3631
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8
config.json
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8
config.json
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{
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"gameName": "quizEngine",
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"gameVersion": [0, 0, 1],
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"scene": {
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"backGradient": ["#2f80ff", "#3ccbff"]
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}
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}
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BIN
favicon.ico
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BIN
favicon.ico
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33
game.js
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33
game.js
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/*
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* ATTENTION: The "eval" devtool has been used (maybe by default in mode: "development").
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* This devtool is neither made for production nor for readable output files.
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* It uses "eval()" calls to create a separate source file in the browser devtools.
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* If you are trying to read the output file, select a different devtool (https://webpack.js.org/configuration/devtool/)
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* or disable the default devtool with "devtool: false".
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* If you are looking for production-ready output files, see mode: "production" (https://webpack.js.org/configuration/mode/).
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*/
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/******/ (() => { // webpackBootstrap
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/******/ "use strict";
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/******/ var __webpack_modules__ = ({
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/***/ "./src/js/index.js":
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/*!*************************!*\
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!*** ./src/js/index.js ***!
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\*************************/
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/***/ (() => {
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eval("\n\nlet DEBUG = true;\nlet canvas;\nlet context;\nlet cW;\nlet cH;\n\nlet dragging = false;\n\nfunction mMove(e) {\n if (dragging) {\n point.pX = e.offsetX * cW / canvas.clientWidth | 0;\n point.pY = e.offsetY * cH / canvas.clientHeight | 0;\n };\n}\n\nfunction mDown(e) {\n dragging = true;\n}\n\nfunction mUp(e) {\n dragging = false;\n}\n\nfunction clearContext() {\n context.fillStyle = '#b27e56';\n context.fillRect(0, 0, cW, cH);\n}\n\n// Init\nwindow.onload = function() {\n canvas = document.getElementById('game');\n context = canvas.getContext('2d');\n cW = canvas.width;\n cH = canvas.height;\n\n window.requestAnimationFrame(gameLoop);\n};\n\n// GameLoop\nfunction gameLoop(timeStamp) {\n update();\n draw();\n\n window.requestAnimationFrame(gameLoop);\n}\n\nfunction update() {\n\n}\n\nfunction draw() {\n clearContext();\n}\n\n\n//# sourceURL=webpack://quizEngine/./src/js/index.js?");
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/***/ })
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/******/ });
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/************************************************************************/
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/******/
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/******/ // startup
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/******/ // Load entry module and return exports
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/******/ // This entry module can't be inlined because the eval devtool is used.
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/******/ var __webpack_exports__ = {};
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/******/ __webpack_modules__["./src/js/index.js"]();
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/******/
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/******/ })()
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;
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8
gameData.json
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gameData.json
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[
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{
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"question": "Что это такое?",
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"image": "image.png",
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"answer": [ "Мост", "Рудник", "Река", "Солнце" ],
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"rightAnser": "мост"
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}
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]
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15
index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>quizEngine</title>
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<link rel="stylesheet" type="text/css" href="styles.css">
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</head>
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<body>
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<div class="container">
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<canvas id="game" width="450" height="800"></canvas>
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</div>
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<script type="text/javascript" src="game.js"></script>
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</body>
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</html>
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153
js/index.js
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153
js/index.js
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'use strict';
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import config from '../config.json';
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import gameData from '../gameData.json';
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let DEBUG = true;
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let canvas;
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let context;
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let cW;
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let cH;
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let landscape = true;
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let button = null;
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let dragging = false;
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function mMove(e) {
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if (dragging) {
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point.pX = e.offsetX * cW / canvas.clientWidth | 0;
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point.pY = e.offsetY * cH / canvas.clientHeight | 0;
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};
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}
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function mDown(e) {
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dragging = true;
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}
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function mUp(e) {
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dragging = false;
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}
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function clearContext() {
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let graBack = context.createLinearGradient(cW / 2, 0, cW / 2, cH);
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graBack.addColorStop(0, config.scene.backGradient[0]);
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graBack.addColorStop(1, config.scene.backGradient[1]);
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context.fillStyle = graBack;
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context.fillRect(0, 0, cW, cH);
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}
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// Init
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window.onload = function() {
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canvas = document.getElementById('game');
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context = canvas.getContext('2d');
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cW = canvas.width;
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cH = canvas.height;
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if (cW >= cH) {
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landscape = true;
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}
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else {
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landscape = false;
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}
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button = {
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info: { x: 10, y: cH - 80, w: 70, h: 70 },
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sfx: { x: cW - 80, y: cH - 80, w: 70, h: 70 },
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}
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window.requestAnimationFrame(gameLoop);
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};
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// GameLoop
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function gameLoop(timeStamp) {
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update();
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draw();
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window.requestAnimationFrame(gameLoop);
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}
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function update() {
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}
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function draw() {
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clearContext();
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// draw image ------------------------------------------
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// let imageSize = { w: 320, h: 140 };
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// let graImage = context.createLinearGradient(cW / 2 - imageSize.w / 2, cH / 2 - imageSize.h / 2, cW / 2 - imageSize.w / 2 + imageSize.w, cH / 2 - imageSize.h / 2 + imageSize.h);
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// graImage.addColorStop(0, "#ff4ba7");
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// graImage.addColorStop(1, "#ffda64");
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// context.fillStyle = graImage;
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// context.fillRect(cW / 2 - imageSize.w / 2, cH / 2 - imageSize.h / 2,
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// imageSize.w, imageSize.h);
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// draw quest ------------------------------------------
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context.font = "32px Ubuntu";
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context.textAlign = "center";
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context.fillStyle = "white";
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context.fillText(gameData[0].question, cW / 2, cH - 420);
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// draw buttons ------------------------------------------
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let graButton = context.createLinearGradient(0, 0, cW / 2, cH / 2);
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graButton.addColorStop(0, "#3fff7c");
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graButton.addColorStop(1, "#3ffbe0");
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context.fillStyle = graButton;
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function centerW(size) {
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return cW / 2 - size / 2;
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}
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function centerH(size) {
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return cH / 2 - size / 2;
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}
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context.fillRect(centerW(cW / 1.5), cH - 380, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 320, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 260, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 200, cW / 1.5, 50);
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context.strokeStyle = "navy";
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context.lineWidth = 2;
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context.strokeRect(centerW(cW / 1.5), cH - 380, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 320, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 260, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 200, cW / 1.5, 50);
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context.font = "32px Ubuntu";
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context.textAlign = "center";
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context.fillStyle = "white";
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for (let i = 0; i < 4; i++) {
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switch(i) {
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case 0:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 380 + 35);
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break;
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case 1:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 320 + 35);
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break;
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case 2:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 260 + 35);
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break;
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case 3:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 200 + 35);
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break;
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}
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}
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// UI ------------------------------------------
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context.fillStyle = "red";
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context.strokeStyle = "navy";
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context.lineWidth = 2;
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context.fillRect(button.info.x, button.info.y, button.info.w, button.info.h); // info button
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context.strokeRect(button.info.x, button.info.y, button.info.w, button.info.h); // info button
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context.fillRect(button.sfx.x, button.sfx.y, button.sfx.w, button.sfx.h); // sfx button
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context.strokeRect(button.sfx.x, button.sfx.y, button.sfx.w, button.sfx.h); // sfx button
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let q = 10;
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for (var i = 1; i <= q - 1; i++) {
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q[i];
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}
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}
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"description": "",
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"description": "",
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"main": "index.js",
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"main": "index.js",
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"scripts": {
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"scripts": {
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"build": "webpack",
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"test": "echo \"Error: no test specified\" && exit 1"
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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},
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"repository": {
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"repository": {
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},
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},
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"homepage": "https://github.com/emilecok/quizEngine#readme",
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"homepage": "https://github.com/emilecok/quizEngine#readme",
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"devDependencies": {
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"devDependencies": {
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"docsify-cli": "^4.4.3"
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"docsify-cli": "^4.4.3",
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"webpack": "^5.42.0",
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"webpack-cli": "^4.7.2",
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"webpack-dev-server": "^3.11.2"
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}
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}
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}
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}
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20
styles.css
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styles.css
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html { height: 100%; }
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body {
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background-color: #6E5967;
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padding: 0;
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margin: 0;
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height: 100%;
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}
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div.container {
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display: flex;
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height: 100%;
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align-items: center;
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justify-content: center;
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}
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canvas#game {
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margin: 0 auto;
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display: block;
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}
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11
webpack.config.js
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11
webpack.config.js
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const path = require('path');
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module.exports = {
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entry: './js/index.js',
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mode: 'development',
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output: {
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// libraryExport: 'default',
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path: path.resolve(__dirname, 'dist'),
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filename: 'game.js',
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},
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};
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