// функции рисоввания export function clearContext(canvas, color) { let cW = canvas.width; let cH = canvas.height; let context = canvas.getContext('2d'); context.fillStyle = color; context.fillRect(0, 0, cW, cH); } export function placeImage(canvas, area, image, colors) { let context = canvas.getContext('2d'); context.strokeStyle = colors.buttonStroke; context.lineWidth = colors.strokeSize; if (image.width >= image.height) { if (image.width > area.w) { let newImageW = area.w; let newImageH = image.height / (image.width / area.w); context.drawImage(image, getCenterH(canvas.width, newImageW), area.y, newImageW, newImageH); context.strokeRect(getCenterH(canvas.width, newImageW), area.y, newImageW, newImageH); } else { // TODO: getCenterV({this}) <= need plus progressBar sizes context.drawImage(image, getCenterH(canvas.width, image.width), getCenterV(area.y + area.h, image.height), image.width, image.height); context.strokeRect(getCenterH(canvas.width, image.width), getCenterV(area.y + area.h, image.height), image.width, image.height); } } else { let newImageH = area.h; let newImageW = image.width * (area.h / image.height); context.drawImage(image, getCenterH(canvas.width, newImageW), area.y, newImageW, newImageH); context.strokeRect(getCenterH(canvas.width, newImageW), area.y, newImageW, newImageH); } } export function getCenterH(canvasWidth, objectWidth) { return canvasWidth / 2 - objectWidth / 2; } export function getCenterV(canvasHeight, objectHeight) { return canvasHeight / 2 - objectHeight / 2; }