add layers
This commit is contained in:
parent
1800e4af5c
commit
9286270eb9
@ -1,3 +1,30 @@
|
||||
export class uLayer {
|
||||
#name;
|
||||
#objects;
|
||||
|
||||
constructor(name, objects) {
|
||||
// TODO: check types
|
||||
this.#name = name;
|
||||
this.#objects = Array();
|
||||
|
||||
objects.forEach((object) => {
|
||||
this.#objects.push(object);
|
||||
});
|
||||
}
|
||||
|
||||
add(object) {
|
||||
this.#objects.push(object);
|
||||
}
|
||||
|
||||
getName() {
|
||||
return this.#name;
|
||||
}
|
||||
|
||||
objects() {
|
||||
return this.#objects;
|
||||
}
|
||||
}
|
||||
|
||||
class uObject {
|
||||
constructor(x, y, w, h) {
|
||||
this.x = x;
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { Pointer } from './pointer.js';
|
||||
import { uRect, uStrokeRect } from './objects.js';
|
||||
import { uLayer, uRect, uStrokeRect } from './objects.js';
|
||||
|
||||
export class Scene {
|
||||
#canvas;
|
||||
@ -11,8 +11,12 @@ export class Scene {
|
||||
this.#context = context;
|
||||
this.#layers = Array();
|
||||
|
||||
this.addObject(new uRect(50, 50, 100, 100, 'red'));
|
||||
this.addObject(new uStrokeRect(150, 150, 40, 40, 'green', 'blue', 5));
|
||||
let layer = new uLayer('Entry', [
|
||||
new uRect(50, 50, 100, 100, 'red'),
|
||||
new uStrokeRect(150, 150, 40, 40, 'green', 'blue', 5),
|
||||
]);
|
||||
|
||||
this.addLayer(layer);
|
||||
|
||||
this.init(width, height);
|
||||
}
|
||||
@ -41,20 +45,24 @@ export class Scene {
|
||||
this.#context.lineWidth = 1;
|
||||
this.#context.strokeRect(5, 5, this.#canvas.width - 10, this.#canvas.height - 10);
|
||||
|
||||
// draw item
|
||||
this.#layers.forEach((item) => {
|
||||
// read layers & draw items
|
||||
this.#layers.forEach((layer) => {
|
||||
layer.objects().forEach((item) => {
|
||||
switch (item.constructor.name) {
|
||||
case 'uRect':
|
||||
this.#drawRect(item.x, item.y, item.width, item.height, item.fillColor);
|
||||
break;
|
||||
|
||||
case 'uStrokeRect':
|
||||
this.#drawStrokeRect(item.x, item.y, item.width, item.height,
|
||||
item.fillColor, item.strokeColor, item.strokeWidth);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.log(`=> ${item.constructor.name}`);
|
||||
console.log(`⛔ Error display '${item.constructor.name}' object.`);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
#drawRect(x, y, w, h, fillColor) {
|
||||
@ -70,8 +78,12 @@ export class Scene {
|
||||
this.#context.strokeRect(x, y, w, h);
|
||||
}
|
||||
|
||||
addObject(object) {
|
||||
this.#layers.push(object);
|
||||
addLayer(layer) {
|
||||
this.#layers.push(layer);
|
||||
}
|
||||
|
||||
removeLayers() {
|
||||
this.#layers = Array();
|
||||
}
|
||||
|
||||
setScreenSize(w, h) {
|
||||
|
Loading…
Reference in New Issue
Block a user