update app class
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parent
cc8a51749a
commit
bdec83fd32
23
src/main.js
23
src/main.js
@ -7,8 +7,8 @@ export class App {
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#version;
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#version;
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constructor(
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constructor(
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w,
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width,
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h,
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height,
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options = {
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options = {
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backgroundColor: '#ffcc68',
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backgroundColor: '#ffcc68',
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welcome: true,
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welcome: true,
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@ -16,12 +16,12 @@ export class App {
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) {
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) {
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this.#version = 'beeeeeeta';
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this.#version = 'beeeeeeta';
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// Create CANVAS element
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this.view = document.createElement('canvas');
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this.view = document.createElement('canvas');
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this.canvas = this.view;
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this.canvas = this.view;
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this.context = this.canvas.getContext('2d');
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this.context = this.canvas.getContext('2d');
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this.options = options;
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this.options = options;
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// check options || FIXIT:
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// check options || FIXIT:
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if (typeof this.options.backgroundColor === 'undefined') {
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if (typeof this.options.backgroundColor === 'undefined') {
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this.options.backgroundColor = '#ffcc68';
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this.options.backgroundColor = '#ffcc68';
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@ -30,8 +30,7 @@ export class App {
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this.options.welcome = true;
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this.options.welcome = true;
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}
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}
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this.scene = new Scene(this.canvas, this.context, w, h);
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this.scene = new Scene(this.canvas, this.context, width, height);
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Settings.fpsPrevTime = Date.now();
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const logStrings = [
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const logStrings = [
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'ujs engine',
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'ujs engine',
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@ -47,7 +46,9 @@ export class App {
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}
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}
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Pointer.init();
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Pointer.init();
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Settings.fpsPrevTime = Date.now();
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// Start :)
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this.run();
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this.run();
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}
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}
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@ -58,18 +59,14 @@ export class App {
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Settings.fpsPrevTime = fpsNewTime;
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Settings.fpsPrevTime = fpsNewTime;
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Settings.fps = Math.round(1 / Settings.fpsDelta);
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Settings.fps = Math.round(1 / Settings.fpsDelta);
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// clear canvas
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// Clear canvas
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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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// fill canvas
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// Fill canvas by default background color
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this.context.fillStyle = this.options.backgroundColor;
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this.context.fillStyle = this.options.backgroundColor;
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this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
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this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
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// draw border
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// Draw scene
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this.context.strokeStyle = '#101024';
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this.context.lineWidth = 1;
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this.context.strokeRect(5, 5, this.canvas.width - 10, this.canvas.height - 10);
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this.scene.run();
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this.scene.run();
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requestAnimationFrame(this.run);
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requestAnimationFrame(this.run);
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