update example
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@ -1,6 +1,4 @@
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import { App } from './app.js';
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import { App, Scene, SceneLayer, Rect, StrokeRect, Sprite } from './engine.js';
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import { Scene, SceneLayer } from './scene.js';
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import { Rect, StrokeRect, Sprite } from './objects.js';
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// init player
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// init player
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let Player = {
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let Player = {
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@ -21,14 +19,14 @@ let layerBg = new SceneLayer('background', [
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]);
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]);
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let layerHud = new SceneLayer('hud', [
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let layerHud = new SceneLayer('hud', [
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new Sprite('compass.png', 15, 15),
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new Sprite('/assets/compass.png', 15, 15),
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new Sprite('compass-arrow.png', 27, 21),
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new Sprite('/assets/compass-arrow.png', 27, 21),
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]);
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]);
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let layerInstances = new SceneLayer('Instances', [Player.rect], { debug: true });
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let layerInstances = new SceneLayer('Instances', [Player.rect], { debug: true });
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// init app
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// init app
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let app = new App(document.querySelector('canvas'), 400, 400);
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let app = new App(400, 400);
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// init scene
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// init scene
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let firstScene = new Scene(app.canvas, app.context, 400, 400);
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let firstScene = new Scene(app.canvas, app.context, 400, 400);
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