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b43b67ecac
...
c52b91c007
@ -1,6 +1,5 @@
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**/.git
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**/node_modules
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**/dist
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*.html
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*.css
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@ -104,62 +104,26 @@ export class TiledSprite extends Sprite {
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return -1;
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}
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// draw single image
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context.drawImage(this.image(), this.x, this.y);
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let copyUpByY = Math.ceil(this.y / this.image().height);
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let copyUpByX = Math.ceil(this.y / this.image().width);
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let copyDownByY = Math.ceil(
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(context.canvas.height - this.y - this.image().height) / this.image().height
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);
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let copyDownByX = Math.ceil(
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(context.canvas.width - this.y - this.image().width) / this.image().width
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);
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for (let iy = 0; iy <= copyUpByY; iy++) {
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for (let i = 0; i <= copyUpByY; i++) {
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if (copyUpByY === Infinity) {
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break;
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}
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for (let ix = 0; ix <= copyUpByX + 1; ix++) {
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if (copyUpByX === Infinity) {
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break;
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context.drawImage(this.image(), this.x, this.y - this.image().height * i);
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}
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context.drawImage(
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this.image(),
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this.x - this.image().width * ix,
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this.y - this.image().height * iy
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);
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context.drawImage(
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this.image(),
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this.x + this.image().width * ix,
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this.y - this.image().height * iy
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);
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}
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}
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for (let iy = 0; iy <= copyDownByY; iy++) {
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for (let i = 0; i <= copyDownByY; i++) {
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if (copyDownByY === Infinity) {
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break;
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}
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for (let ix = 0; ix <= copyUpByX + 1; ix++) {
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if (copyUpByX === Infinity) {
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break;
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}
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context.drawImage(
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this.image(),
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this.x - this.image().width * ix,
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this.y + this.image().height * iy
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);
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context.drawImage(
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this.image(),
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this.x + this.image().width * ix,
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this.y + this.image().height * iy
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);
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}
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context.drawImage(this.image(), this.x, this.y + this.image().height * i);
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}
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}
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}
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@ -1,4 +1,6 @@
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import { App, Scene, SceneLayer, Rect, StrokeRect, Sprite } from './engine.js';
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import { App } from './app.js';
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import { Scene, SceneLayer } from './scene.js';
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import { Rect, StrokeRect, Sprite } from './objects.js';
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// init player
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let Player = {
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@ -19,14 +21,14 @@ let layerBg = new SceneLayer('background', [
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]);
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let layerHud = new SceneLayer('hud', [
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new Sprite('/assets/compass.png', 15, 15),
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new Sprite('/assets/compass-arrow.png', 27, 21),
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new Sprite('compass.png', 15, 15),
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new Sprite('compass-arrow.png', 27, 21),
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]);
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let layerInstances = new SceneLayer('Instances', [Player.rect], { debug: true });
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// init app
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let app = new App(400, 400);
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let app = new App(document.querySelector('canvas'), 400, 400);
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// init scene
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let firstScene = new Scene(app.canvas, app.context, 400, 400);
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