Compare commits
2 Commits
c52b91c007
...
b43b67ecac
Author | SHA1 | Date | |
---|---|---|---|
b43b67ecac | |||
e5b1498955 |
@ -1,5 +1,6 @@
|
||||
**/.git
|
||||
**/node_modules
|
||||
**/dist
|
||||
|
||||
*.html
|
||||
*.css
|
||||
|
@ -104,26 +104,62 @@ export class TiledSprite extends Sprite {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// draw single image
|
||||
context.drawImage(this.image(), this.x, this.y);
|
||||
|
||||
let copyUpByY = Math.ceil(this.y / this.image().height);
|
||||
let copyUpByX = Math.ceil(this.y / this.image().width);
|
||||
let copyDownByY = Math.ceil(
|
||||
(context.canvas.height - this.y - this.image().height) / this.image().height
|
||||
);
|
||||
let copyDownByX = Math.ceil(
|
||||
(context.canvas.width - this.y - this.image().width) / this.image().width
|
||||
);
|
||||
|
||||
for (let i = 0; i <= copyUpByY; i++) {
|
||||
for (let iy = 0; iy <= copyUpByY; iy++) {
|
||||
if (copyUpByY === Infinity) {
|
||||
break;
|
||||
}
|
||||
|
||||
context.drawImage(this.image(), this.x, this.y - this.image().height * i);
|
||||
for (let ix = 0; ix <= copyUpByX + 1; ix++) {
|
||||
if (copyUpByX === Infinity) {
|
||||
break;
|
||||
}
|
||||
|
||||
context.drawImage(
|
||||
this.image(),
|
||||
this.x - this.image().width * ix,
|
||||
this.y - this.image().height * iy
|
||||
);
|
||||
context.drawImage(
|
||||
this.image(),
|
||||
this.x + this.image().width * ix,
|
||||
this.y - this.image().height * iy
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i <= copyDownByY; i++) {
|
||||
for (let iy = 0; iy <= copyDownByY; iy++) {
|
||||
if (copyDownByY === Infinity) {
|
||||
break;
|
||||
}
|
||||
|
||||
context.drawImage(this.image(), this.x, this.y + this.image().height * i);
|
||||
for (let ix = 0; ix <= copyUpByX + 1; ix++) {
|
||||
if (copyUpByX === Infinity) {
|
||||
break;
|
||||
}
|
||||
|
||||
context.drawImage(
|
||||
this.image(),
|
||||
this.x - this.image().width * ix,
|
||||
this.y + this.image().height * iy
|
||||
);
|
||||
context.drawImage(
|
||||
this.image(),
|
||||
this.x + this.image().width * ix,
|
||||
this.y + this.image().height * iy
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,4 @@
|
||||
import { App } from './app.js';
|
||||
import { Scene, SceneLayer } from './scene.js';
|
||||
import { Rect, StrokeRect, Sprite } from './objects.js';
|
||||
import { App, Scene, SceneLayer, Rect, StrokeRect, Sprite } from './engine.js';
|
||||
|
||||
// init player
|
||||
let Player = {
|
||||
@ -21,14 +19,14 @@ let layerBg = new SceneLayer('background', [
|
||||
]);
|
||||
|
||||
let layerHud = new SceneLayer('hud', [
|
||||
new Sprite('compass.png', 15, 15),
|
||||
new Sprite('compass-arrow.png', 27, 21),
|
||||
new Sprite('/assets/compass.png', 15, 15),
|
||||
new Sprite('/assets/compass-arrow.png', 27, 21),
|
||||
]);
|
||||
|
||||
let layerInstances = new SceneLayer('Instances', [Player.rect], { debug: true });
|
||||
|
||||
// init app
|
||||
let app = new App(document.querySelector('canvas'), 400, 400);
|
||||
let app = new App(400, 400);
|
||||
|
||||
// init scene
|
||||
let firstScene = new Scene(app.canvas, app.context, 400, 400);
|
||||
|
Loading…
Reference in New Issue
Block a user