import { App } from './app.js'; import { Scene, SceneLayer } from './scene.js'; import { Rect, StrokeRect, Sprite } from './objects.js'; // init player let Player = { x: 400 / 2 - 5, y: 400 / 2 - 5, rect: null, }; Player.rect = new Rect(Player.x, Player.y, 10, 10, 'black'); Player.rect.ticker = () => { Player.rect.y = Player.y; Player.rect.x = Player.x; }; // init scene layers let layerBg = new SceneLayer('background', [ new Rect(50, 50, 100, 100, 'red'), new StrokeRect(150, 150, 40, 40, 'green', 'blue', 1), ]); let layerHud = new SceneLayer('hud', [ new Sprite('compass.png', 15, 15), new Sprite('compass-arrow.png', 27, 21), ]); let layerInstances = new SceneLayer('Instances', [Player.rect], { debug: true }); // init app let app = new App(document.querySelector('canvas'), 400, 400); // init scene let firstScene = new Scene(app.canvas, app.context, 400, 400); firstScene.addLayer(layerBg); firstScene.addLayer(layerInstances); firstScene.addLayer(layerHud); app.scene = firstScene; // add app view in document window.addEventListener('DOMContentLoaded', () => { document.body.appendChild(app.view); }); // player key press listener document.addEventListener('keydown', (e) => { switch (e.code) { case 'ArrowUp': Player.y -= 1; break; case 'ArrowDown': Player.y += 1; break; case 'ArrowLeft': Player.x -= 1; break; case 'ArrowRight': Player.x += 1; break; } });