import { Pointer } from './pointer.js'; export class Scene { constructor() { this.init(); } init = async () => { this.canvas = document.querySelector('canvas'); this.context = this.canvas.getContext('2d'); this.setScreenSize(); } run() { console.log(Pointer.pos); } setScreenSize() { let w = 640; let h = 480; this.canvas.width = w; this.canvas.height = h; } }