125 lines
2.6 KiB
JavaScript
125 lines
2.6 KiB
JavaScript
import { Pointer } from './pointer.js';
|
|
|
|
export class Scene {
|
|
#canvas;
|
|
#context;
|
|
#layers;
|
|
|
|
constructor(canvas, context, width, height) {
|
|
this.#canvas = canvas;
|
|
this.#context = context;
|
|
this.#layers = Array();
|
|
|
|
this.setScreenSize(width, height);
|
|
}
|
|
|
|
run() {
|
|
this.#update();
|
|
this.#draw();
|
|
}
|
|
|
|
#update() {
|
|
// read layers & draw items
|
|
this.#layers.forEach((layer) => {
|
|
layer.objects().forEach((item) => {
|
|
if (typeof item.ticker == 'function') {
|
|
item.ticker();
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
#draw() {
|
|
// read layers & draw items
|
|
this.#layers.forEach((layer) => {
|
|
layer.objects().forEach((item) => {
|
|
if (typeof item.draw == 'function') {
|
|
item.draw(this.#context, true);
|
|
} else {
|
|
console.log(`⛔ Error display '${item.constructor.name}' object.`);
|
|
}
|
|
|
|
// switch (item.constructor.name) {
|
|
// case 'Rect':
|
|
// this.#drawRect(item.x, item.y, item.width, item.height, item.fillColor);
|
|
// break;
|
|
|
|
// case 'StrokeRect':
|
|
// this.#drawStrokeRect(
|
|
// item.x,
|
|
// item.y,
|
|
// item.width,
|
|
// item.height,
|
|
// item.fillColor,
|
|
// item.strokeColor,
|
|
// item.strokeWidth
|
|
// );
|
|
// break;
|
|
|
|
// case 'Sprite':
|
|
// this.#drawSprite(item);
|
|
// break;
|
|
|
|
// default:
|
|
// console.log(`⛔ Error display '${item.constructor.name}' object.`);
|
|
// }
|
|
});
|
|
});
|
|
}
|
|
|
|
// #drawRect(x, y, w, h, fillColor) {
|
|
// this.#context.fillStyle = fillColor;
|
|
// this.#context.fillRect(x, y, w, h);
|
|
// }
|
|
|
|
// #drawStrokeRect(x, y, w, h, fillColor, strokeColor, strokeWidth) {
|
|
// this.#drawRect(x, y, w, h, fillColor);
|
|
|
|
// this.#context.lineWidth = strokeWidth;
|
|
// this.#context.strokeStyle = strokeColor;
|
|
// this.#context.strokeRect(x, y, w, h);
|
|
// }
|
|
|
|
// #drawSprite(image) {
|
|
// if (image.loaded != true) {
|
|
// return -1;
|
|
// }
|
|
|
|
// this.#context.drawImage(image.image(), image.x, image.y);
|
|
// }
|
|
|
|
addLayer(layer) {
|
|
this.#layers.push(layer);
|
|
}
|
|
|
|
removeLayers() {
|
|
this.#layers = Array();
|
|
}
|
|
|
|
setScreenSize(w, h) {
|
|
this.#canvas.width = w;
|
|
this.#canvas.height = h;
|
|
}
|
|
}
|
|
|
|
export class SceneLayer {
|
|
#objects;
|
|
|
|
constructor(name, objects = Array()) {
|
|
// TODO: check types
|
|
this.#objects = Array();
|
|
|
|
objects.forEach((object) => {
|
|
this.#objects.push(object);
|
|
});
|
|
}
|
|
|
|
add(object) {
|
|
this.#objects.push(object);
|
|
}
|
|
|
|
objects() {
|
|
return this.#objects;
|
|
}
|
|
}
|