Add Emscripten example
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# Примеры кода, алгоритмов и библиотек на Си (C++)
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- [rxi/log](rxi/log) — ...
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- [nuklear] — Пример простого окна на GLFW3 и Nuklear (WIP)
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- [CppLinuxSerial](communication/cpp_linux_serial) — Библиотека для работы с Serial в связке с Arduino
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- [sdl_emscripten] — Пример использования emscripten и SDL (WIP)
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7
sdl_emscripten/.gitignore
vendored
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7
sdl_emscripten/.gitignore
vendored
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game
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*.out.*
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*.png
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html/
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index.html
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index.js
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index.wasm
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22
sdl_emscripten/Makefile
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22
sdl_emscripten/Makefile
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PROGRAM = game
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OBJ = main.o
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CC = gcc
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CC_WASM = /home/user/Git/emsdk/upstream/emscripten/emcc
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CFLAGS = -O2 -g
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LFLAGS = $(shell pkg-config --libs SDL2_image)
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.PHONY: html
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all: $(PROGRAM)
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$(PROGRAM): $(OBJ)
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$(CC) $(CFLAGS) -o $@ $(OBJ) $(LFLAGS)
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main.o:
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$(CC) $(CFLAGS) -c $(shell pkg-config --cflags sdl2) -o $@ main.c
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html:
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$(CC_WASM) -O2 -sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS=' ["png"]' -sUSE_SDL_TTF=2 main.c -o html/index.html --shell-file shell.html
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clean:
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rm -f $(OBJ) $(PROGRAM) html/*
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44
sdl_emscripten/abc.c
Normal file
44
sdl_emscripten/abc.c
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#include <SDL2/SDL.h>
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int main(int argc, char **argv) {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window *window = NULL;
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window =
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SDL_CreateWindow("Jeu de la vie", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
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// Setup renderer
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SDL_Renderer *renderer = NULL;
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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// Set render color to red ( background will be rendered in this color )
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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// Clear winow
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SDL_RenderClear(renderer);
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// Creat a rect at pos ( 50, 50 ) that's 50 pixels wide and 50 pixels high.
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SDL_Rect r;
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r.x = 50;
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r.y = 50;
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r.w = 50;
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r.h = 50;
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// Set render color to blue ( rect will be rendered in this color )
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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// Render rect
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SDL_RenderFillRect(renderer, &r);
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// Render the rect to the screen
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SDL_RenderPresent(renderer);
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// Wait for 5 sec
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SDL_Delay(5000);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return EXIT_SUCCESS;
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}
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205
sdl_emscripten/main.c
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205
sdl_emscripten/main.c
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#include <stdio.h>
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#include <assert.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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int main(int argc, char **argv) {
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("error initializing SDL: %s\n", SDL_GetError());
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return 1;
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}
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SDL_Window *window = NULL;
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window =
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SDL_CreateWindow("Hello, SDL 2!", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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if (window == NULL) {
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return 1;
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}
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SDL_Renderer* renderer = NULL;
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renderer = SDL_CreateRenderer( window, -1, SDL_RENDERER_ACCELERATED);
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SDL_SetRenderDrawColor( renderer, 255, 0, 0, 255 );
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SDL_RenderClear( renderer );
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SDL_Rect dest;
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dest.w= 50;
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dest.h= 50;
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dest.x = 10;
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dest.y = 10;
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SDL_SetRenderDrawColor( renderer, 0, 0, 255, 255 );
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SDL_RenderFillRect( renderer, &dest );
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// SDL_Surface *image = IMG_Load("girl_faces.png");
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// if (!image) {
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// printf("IMG_Load: %s\n", IMG_GetError());
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// return 0;
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// }
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// SDL_Texture *tex = SDL_CreateTextureFromSurface(rend, image);
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// SDL_FreeSurface(image);
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// SDL_QueryTexture(tex, NULL, NULL, &dest.w, &dest.h);
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// SDL_RenderClear(rend);
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// SDL_RenderCopy(rend, tex, NULL, &dest);
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SDL_RenderPresent(renderer);
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SDL_Delay(2000);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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// printf("hello, world!\n");
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// puts("0");
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// if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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// printf("error initializing SDL: %s\n", SDL_GetError());
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// return 1;
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// }
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// SDL_Surface *screen_surface = NULL;
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// SDL_Window *window = NULL;
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// puts("1");
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// window =
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// SDL_CreateWindow("Hello, SDL 2!", SDL_WINDOWPOS_CENTERED,
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// SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT,
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// 0);
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// if (window == NULL) {
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// return 1;
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// }
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// Uint32 render_flags = SDL_RENDERER_ACCELERATED;
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// // creates a renderer to render our images
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// SDL_Renderer* rend = SDL_CreateRenderer(window, -1, render_flags);
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// screen_surface = SDL_GetWindowSurface(window);
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// // creates a surface to load an image into the main memory
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// SDL_Surface *surface;
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// // please provide a path for your image
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// surface = IMG_Load("girl_faces.png");
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// // loads image to our graphics hardware memory.
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// SDL_Texture *tex = SDL_CreateTextureFromSurface(rend, surface);
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// // clears main-memory
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// SDL_FreeSurface(surface);
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// // let us control our image position
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// // so that we can move it with our keyboard.
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// SDL_Rect dest;
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// // connects our texture with dest to control position
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// SDL_QueryTexture(tex, NULL, NULL, &dest.w, &dest.h);
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// // adjust height and width of our image box.
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// dest.w /= 6;
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// dest.h /= 6;
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// // sets initial x-position of object
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// dest.x = (1000 - dest.w) / 2;
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// // sets initial y-position of object
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// dest.y = (1000 - dest.h) / 2;
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// puts("13");
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// // controls animation loop
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// int close = 0;
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// // speed of box
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// int speed = 300;
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// // animation loop
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// while (!close) {
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// SDL_Event event;
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// // Events management
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// while (SDL_PollEvent(&event)) {
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// switch (event.type) {
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// case SDL_QUIT:
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// // handling of close button
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// close = 1;
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// break;
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// case SDL_KEYDOWN:
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// // keyboard API for key pressed
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// switch (event.key.keysym.scancode) {
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// case SDL_SCANCODE_ESCAPE:
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// close = 1;
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// break;
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// case SDL_SCANCODE_W:
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// case SDL_SCANCODE_UP:
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// dest.y -= speed / 30;
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// break;
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// case SDL_SCANCODE_A:
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// case SDL_SCANCODE_LEFT:
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// dest.x -= speed / 30;
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// break;
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// case SDL_SCANCODE_S:
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// case SDL_SCANCODE_DOWN:
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// dest.y += speed / 30;
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// break;
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// case SDL_SCANCODE_D:
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// case SDL_SCANCODE_RIGHT:
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// dest.x += speed / 30;
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// break;
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// default:
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// break;
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// }
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// }
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// }
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// // right boundary
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// if (dest.x + dest.w > 1000)
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// dest.x = 1000 - dest.w;
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// // left boundary
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// if (dest.x < 0)
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// dest.x = 0;
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// // bottom boundary
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// if (dest.y + dest.h > 1000)
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// dest.y = 1000 - dest.h;
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// // upper boundary
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// if (dest.y < 0)
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// dest.y = 0;
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// // clears the screen
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// SDL_RenderClear(rend);
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// SDL_RenderCopy(rend, tex, NULL, &dest);
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// ///
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// /// Section 4: SDL ttf and rendering text
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// ///
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// // triggers the double buffers
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// // for multiple rendering
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// SDL_RenderPresent(rend);
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// // calculates to 60 fps
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// SDL_Delay(1000 / 60);
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// }
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// SDL_Delay(2000);
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// SDL_DestroyWindow(window);
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// SDL_Quit();
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}
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142
sdl_emscripten/shell.html
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142
sdl_emscripten/shell.html
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { font-family: monospace; width: 80%; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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.spinner {
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height: 50px;
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width: 50px;
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margin: 0px auto;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 10px solid rgb(0,150,240);
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border-right: 10px solid rgb(0,150,240);
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border-bottom: 10px solid rgb(0,150,240);
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border-top: 10px solid rgb(100,0,200);
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border-radius: 100%;
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background-color: rgb(200,100,250);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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</style>
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</head>
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<body>
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<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<div class="emscripten">
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<input type="checkbox" id="resize">Resize canvas
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<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</div>
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<textarea class="emscripten" id="output" rows="8" style="display: none;"></textarea>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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print: (function() {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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canvas: (() => {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: (text) => {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: (left) => {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = () => {
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = (text) => {
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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54
sdl_emscripten/simple.c
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54
sdl_emscripten/simple.c
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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int main(int argc, char **args) {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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return 1;
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}
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SDL_Surface *screen_surface = NULL;
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SDL_Window *window = NULL;
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window = SDL_CreateWindow("Hello, SDL 2!", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
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SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
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if (window == NULL) {
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return 1;
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}
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screen_surface = SDL_GetWindowSurface(window);
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SDL_FillRect(screen_surface, NULL,
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SDL_MapRGB(screen_surface->format, 0, 255, 0));
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SDL_UpdateWindowSurface(window);
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SDL_Event e;
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bool quit = false;
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while (!quit) {
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_QUIT) {
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quit = true;
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}
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if (e.type == SDL_KEYDOWN) {
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quit = true;
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}
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if (e.type == SDL_MOUSEBUTTONDOWN) {
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quit = true;
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}
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}
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
};
|
27
sdl_emscripten/simple2.c
Normal file
27
sdl_emscripten/simple2.c
Normal file
@ -0,0 +1,27 @@
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
int main() {
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_CreateWindowAndRenderer(300, 300, 0, &window, &renderer);
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, /* RGBA: green */ 0x00, 0x80, 0x00, 0xFF);
|
||||
SDL_Rect rect = {.x = 10, .y = 10, .w = 150, .h = 100};
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
while (1) {
|
||||
SDL_Event event;
|
||||
SDL_PollEvent(&event);
|
||||
if (event.type == SDL_QUIT) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_Quit();
|
||||
}
|
Loading…
Reference in New Issue
Block a user