#include int main(int argc, char **argv) { SDL_Init(SDL_INIT_VIDEO); SDL_Window *window = NULL; window = SDL_CreateWindow("Jeu de la vie", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); // Setup renderer SDL_Renderer *renderer = NULL; renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); // Set render color to red ( background will be rendered in this color ) SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // Clear winow SDL_RenderClear(renderer); // Creat a rect at pos ( 50, 50 ) that's 50 pixels wide and 50 pixels high. SDL_Rect r; r.x = 50; r.y = 50; r.w = 50; r.h = 50; // Set render color to blue ( rect will be rendered in this color ) SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); // Render rect SDL_RenderFillRect(renderer, &r); // Render the rect to the screen SDL_RenderPresent(renderer); // Wait for 5 sec SDL_Delay(5000); SDL_DestroyWindow(window); SDL_Quit(); return EXIT_SUCCESS; }