#include int main() { SDL_Init(SDL_INIT_VIDEO); SDL_Window *window; SDL_Renderer *renderer; SDL_CreateWindowAndRenderer(300, 300, 0, &window, &renderer); SDL_SetRenderDrawColor(renderer, /* RGBA: green */ 0x00, 0x80, 0x00, 0xFF); SDL_Rect rect = {.x = 10, .y = 10, .w = 150, .h = 100}; SDL_RenderFillRect(renderer, &rect); SDL_RenderPresent(renderer); while (1) { SDL_Event event; SDL_PollEvent(&event); if (event.type == SDL_QUIT) { break; } } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); }