new life 2.0
23
.editorconfig
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
root = true
|
||||||
|
|
||||||
|
[*]
|
||||||
|
end_of_line = lf
|
||||||
|
charset = utf-8
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
insert_final_newline = true
|
||||||
|
|
||||||
|
[*.py]
|
||||||
|
indent_style = space
|
||||||
|
indent_size = 4
|
||||||
|
|
||||||
|
[{*.html,*.css,*.json}]
|
||||||
|
indent_style = tab
|
||||||
|
indent_size = 4
|
||||||
|
|
||||||
|
[humans.txt]
|
||||||
|
indent_style = tab
|
||||||
|
indent_size = 2
|
||||||
|
|
||||||
|
[*.js]
|
||||||
|
indent_style = space
|
||||||
|
indent_size = 2
|
21
LICENSE
@ -1,7 +1,22 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
Copyright 2022 Paul Saikko
|
Copyright 2022 Paul Saikko
|
||||||
|
Copyright 2022 Alexander Popov
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
IN THE SOFTWARE.
|
||||||
|
11
README.md
@ -1,8 +1,5 @@
|
|||||||
# raycast
|
# JSRay
|
||||||
A small raycaster graphics engine in javascript with html 5 canvas.
|
A Small Raycaster Graphics Engine in JavaScript with HTML5 `<canvas>`.
|
||||||
|
|
||||||
Code mostly follows [this C++ raycaster tutorial](http://lodev.org/cgtutor/raycasting.html)
|
## Original author
|
||||||
|
Paul Saikko - [Github](https://github.com/psaikko/raycast)
|
||||||
Live at [github.io](http://psaikko.github.io/raycast/)
|
|
||||||
|
|
||||||
![screenshot](https://raw.githubusercontent.com/psaikko/raycast/master/screenshot.png)
|
|
||||||
|
21
game.js
@ -1,21 +0,0 @@
|
|||||||
var raycast = raycast || {};
|
|
||||||
|
|
||||||
window.requestAnimFrame = (function(){
|
|
||||||
return window.requestAnimationFrame ||
|
|
||||||
window.webkitRequestAnimationFrame ||
|
|
||||||
window.mozRequestAnimationFrame ||
|
|
||||||
window.oRequestAnimationFrame ||
|
|
||||||
window.msRequestAnimationFrame ||
|
|
||||||
function(callback, element){
|
|
||||||
window.setTimeout(callback, 1000 / 60);
|
|
||||||
};
|
|
||||||
})();
|
|
||||||
|
|
||||||
function start() {
|
|
||||||
document.onkeyup = raycast.keyhandler.onKeyup;
|
|
||||||
document.onkeydown = raycast.keyhandler.onKeydown;
|
|
||||||
var textureFiles = ["img/brick.png", "img/ground.png", "img/sky.png"];
|
|
||||||
raycast.texture.initiateLoad(textureFiles, raycast.engine.start);
|
|
||||||
};
|
|
||||||
|
|
||||||
window.onload = start;
|
|
17
index.html
@ -1,17 +0,0 @@
|
|||||||
|
|
||||||
<html>
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body bgcolor="999999">
|
|
||||||
<div id="canvasdiv">
|
|
||||||
<canvas id="viewport" width="800" height="600"></canvas>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<script src="keyhandler.js"></script>
|
|
||||||
<script src="texture.js"></script>
|
|
||||||
<script src="raycast.js"></script>
|
|
||||||
<script src="game.js"></script>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
1
requirements-dev.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
editorconfig-checker==2.4.0
|
BIN
screenshot.png
Before Width: | Height: | Size: 157 KiB |
21
src/game.js
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
var raycast = raycast || {};
|
||||||
|
|
||||||
|
window.requestAnimFrame = (function(){
|
||||||
|
return window.requestAnimationFrame ||
|
||||||
|
window.webkitRequestAnimationFrame ||
|
||||||
|
window.mozRequestAnimationFrame ||
|
||||||
|
window.oRequestAnimationFrame ||
|
||||||
|
window.msRequestAnimationFrame ||
|
||||||
|
function(callback, element){
|
||||||
|
window.setTimeout(callback, 1000 / 60);
|
||||||
|
};
|
||||||
|
})();
|
||||||
|
|
||||||
|
function start() {
|
||||||
|
document.onkeyup = raycast.keyhandler.onKeyup;
|
||||||
|
document.onkeydown = raycast.keyhandler.onKeydown;
|
||||||
|
var textureFiles = ["img/brick.png", "img/ground.png", "img/sky.png"];
|
||||||
|
raycast.texture.initiateLoad(textureFiles, raycast.engine.start);
|
||||||
|
};
|
||||||
|
|
||||||
|
window.onload = start;
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 6.6 KiB |
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
18
src/index.html
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
<title>JSRay</title>
|
||||||
|
</head>
|
||||||
|
<body bgcolor="999999">
|
||||||
|
<div id="canvasdiv">
|
||||||
|
<canvas id="viewport" width="800" height="600"></canvas>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script src="keyhandler.js"></script>
|
||||||
|
<script src="texture.js"></script>
|
||||||
|
<script src="raycast.js"></script>
|
||||||
|
<script src="game.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
@ -47,13 +47,13 @@ raycast.keyhandler = (function () {
|
|||||||
return state[codes[keyname]];
|
return state[codes[keyname]];
|
||||||
}
|
}
|
||||||
|
|
||||||
isKeypress = function(keyname) {
|
isKeypress = function(keyname) {
|
||||||
return state[codes[keyname]] && !lastState[codes[keyname]];
|
return state[codes[keyname]] && !lastState[codes[keyname]];
|
||||||
}
|
}
|
||||||
|
|
||||||
tick = function() {
|
tick = function() {
|
||||||
lastState = state.slice();
|
lastState = state.slice();
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
onKeyup: onKeyup,
|
onKeyup: onKeyup,
|