#include #include #include #include int main() { char CurrentPath[FILENAME_MAX]; _getcwd(CurrentPath, sizeof(CurrentPath)); // Change mod binary directory Oblivion Lost REMAKE SetCurrentDirectory("_bin_olr_"); // Change mod binary directory OGSR // SetCurrentDirectory("bin_x64"); _getcwd(CurrentPath, sizeof(CurrentPath)); // Run S.T.A.L.K.E.R.: Oblivion Lost REMAKE system("XR_3DA.exe -smap4096"); // Run S.T.A.L.K.E.R.: OGSR // system("xrEngine.exe"); return 0; }