2023-08-04 15:48:48 +03:00
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export function update_rev2(data) {
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2023-08-06 03:20:32 +03:00
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// Обновление оставшегося времени
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const time_remaining_element = document.getElementById('rev2_time_remaining');
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const time_remaining_counter = document.createTextNode(data.time_remaining);
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const time_remaining_text = document.createElement('span');
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time_remaining_text.classList.add('fw-bold');
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time_remaining_text.innerText = 'Времени осталось: ';
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[time_remaining_text, time_remaining_counter].forEach((element) => {
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time_remaining_element.appendChild(element);
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});
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time_remaining_element.removeAttribute('class');
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// Обновление HP
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const content_element = document.getElementById('rev2_emenies');
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data.enemies.forEach((emeny) => {
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2023-08-06 03:56:12 +03:00
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let enemy_data = emeny.split(' ');
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2023-08-06 03:20:32 +03:00
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// Элемент с именем монстра
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const enemy_name = document.createElement('p');
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enemy_name.innerText = enemy_data[0];
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['my-1', 'fw-bold', 'd-flex', 'justify-content-between'].forEach((style_class) => {
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enemy_name.classList.add(style_class);
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});
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// Элемент с полосой здоровья босса
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const progressbar_element = document.createElement('div');
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['progress-bar', 'bg-danger'].forEach((style_class) => {
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progressbar_element.classList.add(style_class);
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});
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progressbar_element.style.width = enemy_data[1];
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progressbar_element.innerText = enemy_data[1];
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const progress_element = document.createElement('div');
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progress_element.classList.add('progress');
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time_remaining_element.setAttribute('aria-valuemin', 0);
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time_remaining_element.setAttribute('aria-valuemax', 100);
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time_remaining_element.setAttribute('aria-valuenow', enemy_data[1].replace('%', ''));
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progress_element.appendChild(progressbar_element);
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content_element.appendChild(enemy_name);
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content_element.appendChild(progress_element);
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});
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2023-08-04 15:48:48 +03:00
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}
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