export function update_rev2(data) { // Обновление оставшегося времени const time_remaining_element = document.getElementById('rev2_time_remaining'); const time_remaining_counter = document.createTextNode(data.time_remaining); const time_remaining_text = document.createElement('span'); time_remaining_text.classList.add('fw-bold'); time_remaining_text.innerText = 'Времени осталось: '; [time_remaining_text, time_remaining_counter].forEach((element) => { time_remaining_element.appendChild(element); }); time_remaining_element.removeAttribute('class'); // Обновление HP const content_element = document.getElementById('rev2_emenies'); data.enemies.forEach((emeny) => { let enemy_data = emeny.split(' '); // Элемент с именем монстра const enemy_name = document.createElement('p'); enemy_name.innerText = enemy_data[0]; ['my-1', 'fw-bold', 'd-flex', 'justify-content-between'].forEach((style_class) => { enemy_name.classList.add(style_class); }); // Элемент с полосой здоровья босса const progressbar_element = document.createElement('div'); ['progress-bar', 'bg-danger'].forEach((style_class) => { progressbar_element.classList.add(style_class); }); progressbar_element.style.width = enemy_data[1]; progressbar_element.innerText = enemy_data[1]; const progress_element = document.createElement('div'); progress_element.classList.add('progress'); time_remaining_element.setAttribute('aria-valuemin', 0); time_remaining_element.setAttribute('aria-valuemax', 100); time_remaining_element.setAttribute('aria-valuenow', enemy_data[1].replace('%', '')); progress_element.appendChild(progressbar_element); content_element.appendChild(enemy_name); content_element.appendChild(progress_element); }); }