[BOARD] cleanup precompiled emus/games

This commit is contained in:
Apaczer
2023-11-24 21:34:25 +01:00
parent a106a260fb
commit e963c0eb8a
1261 changed files with 0 additions and 1444 deletions

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ス)JR判゙<E588A4><EFBE9E>゙R俳ザQ髪ケK苧IJWシキyFWシキyK苧{゙Q髪{゙R髪{゙<><EFBE9E>ホs櫨クs覇∃s櫨

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-- Code --
The code for Hocoslamfy is (c) 2014 Nebuleon Fumika <nebuleon@gcw-zero.com>,
and is licensed under the GNU General Public License, version 2 or later at your option.
-- Graphics (1) --
The following graphical files for Hocoslamfy are (c) 2014 Dingoonity user hi-ban,
and are licensed under the Creative Commons Attribution-ShareAlike license, version 3.0 or later at your option:
Bamboo.png (6 pieces of bamboo for the obstacles)
Bee.png (8 frames of a bee character in various states)
Clouds*.png (3 images implementing a scrolling background)
Crash.png (collision image)
Grass*.png (3 images implementing a scrolling background)
hocoslamfy.png (application icon)
Mountains.png (part of the scrolling background)
Sky.png (part of the scrolling background)
-- Graphics (2) --
The following graphical files for Hocoslamfy are (c) 2014 Dingoonity user Gab1975,
incorporate Bee.png from above,
and are licensed under the Creative Commons Attribution-ShareAlike license, version 3.0 or later at your option:
TitleHeader*.png
GameOverHeader.png
These graphical files use the font Londrina, which is (c) 2009 Marcelo Magalhães
and is licensed under the Creative Commons Attribution-ShareAlike 3.0 license.
You can find more information about the font and download it at the following URL:
http://www.fontsquirrel.com/fonts/londrina
-- Music --
The background music for Hocoslamfy is (c) 2014 Nebuleon Fumika <nebuleon@gcw-zero.com>,
is derived from "Ladybug Castle" (c) 2013 Rolemusic,
and is licensed under the Creative Commons Attribution license, version 4.0 or later at your option.
You can download the remixed version of this tune at the following URL:
https://github.com/Nebuleon/hocoslamfy/blob/master/data/bgm.wav
and find more information about the original tune and download it at the following URLs:
http://freemusicarchive.org/music/Rolemusic/~/Ladybug_Castle
https://archive.org/details/iiiMicrocompoFamiboy80s
Some modifications were made to the music track to make it loop better:
a) The silence before the start of the track, at 0:00.00000 to 0:00.12525 of the original track, was cut off.
b) Part of the music that did not loop well was cut off. The part starting at 3:10.36823 sets a different, more tranquil, mood, which culminates in the end of the track, starting at 4:38.16775 where the tempo is slower. Everything past 3:10.36823 of the original track was cut off.
c) The note starting at 3:10.13370 and ending at 3:10.25105 of the original track was pitch-shifted one octave up to continue a pattern first observed at 0:07.21315.
-- Sound effects (1) --
The following sound effect, used as the character's rising sound, is (c) 2005 petenice,
and is licensed under the Creative Commons 0 license.
You can find more information about the sound effect and download it at the following URL:
http://www.freesound.org/people/petenice/sounds/9509/
The silence at the beginning and end of this sound effect was cut off, and the volume was raised without creating clipping.
-- Sound effects (2) --
The following sound effect, used when the character passes through a space, is (c) 2013 Aiwha,
and is licensed under the Creative Commons Attribution license, version 3.0 or later at your option.
You can find more information about the sound effect and download it at the following URL:
http://www.freesound.org/people/Aiwha/sounds/196106/
Some modifications were made to the sound effect:
a) The silence at the beginning and end was cut off.
b) The sound was raised by one octave by speeding it up.
c) Only one second of what remained was kept.
d) The end was made to fade out, and the beginning was made to drop in volume less harshly.
-- Sound effects (3) --
The following sound effect, used when the character collides with something, is (c) 2009 Mike Koenig,
and is licensed under the Creative Commons Attribution license, version 3.0 or later at your option.
You can find more information about the sound effect and download it at the following URL:
http://soundbible.com/642-Splat.html
The silence at the beginning and end of this sound effect was cut off, and the volume was raised without creating clipping.
-- Sound effects (4) --
The following sound effect, used when the player has gotten a new high score, is (c) 2012 Yannick Lemieux,
and is licensed under the Creative Commons Attribution license, version 3.0 or later at your option.
You can find more information about the sound effect and download it at the following URL:
http://soundbible.com/1964-Small-Crowd-Applause.html
The silence at the beginning and end of this sound effect was cut off, and the volume was raised without creating clipping.

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[Desktop Entry]
Name=Hocoslamfy
Comment=Avoid the bamboo while flying with your bee
Exec=hocoslamfy-od
Terminal=false
Type=Application
Icon=hocoslamfy
X-OD-Manual=manual-en.txt
StartupNotify=true
Categories=games;

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Hocoslamfy: an open-source Flappy Bird clone created from scratch
- OpenDingux version, 2014-03-09 -
== Table of contents ==
1. Playing the game
a) The aim of the game
b) Controls
2. Files
a) High score
3. Credits
4. Source code
== Playing the game ==
- The aim of the game -
The aim of Hocoslamfy is to steer your character, a bee, in the space between columns made of bamboo shoots: one that ascends from the ground, and one that descends from the sky (don't ask why - game logic).
One point is awarded per column of bamboo after you successfully steer the bee into its space. The game ends when the bee crashes into a bamboo shoot or you fly into the upper or lower edge of the screen.
After a game ends, your high score is updated and kept in a file. See the 'Files' section for more information.
- Controls -
To start a game from either the title screen or the score screen, press Start or A.
In-game, any face button (A, B, X and Y) allows you to make your bee fly upwards. It is pulled down by gravity.
In-game, Start allows you to pause and resume the game. The bee's momentum from before pausing applies when resuming.
To exit Hocoslamfy from any screen, press Select. In the title screen or the score screen, you can also press B to exit.
To avoid starting new games or exiting Hocoslamfy immediately after a death, it is recommended to use the X and Y face buttons. Of course, you can use any button you wish.
== Files ==
- High score -
The high score is saved to ~/.hocoslamfy/highscore (where ~ represents $HOME). It is written as a decimal number using ASCII digits.
== Credits ==
Idea: Dong Nguyen, creator of Flappy Bird
Code: Nebuleon Fumika, hi-ban, jxv
Graphical artwork: hi-ban, Gab1975
Music: Rolemusic
Sound effects: petenice, Aiwha, Mike Koenig, Yannick Lemieux
== Source code ==
Find the latest source code for Hocoslamfy at:
https://github.com/Nebuleon/hocoslamfy
Full attribution can be found in the COPYRIGHT file, which is also in the release as COPYRIGHT:
https://github.com/Nebuleon/hocoslamfy/blob/master/COPYRIGHT