[BOARD] cleanup precompiled emus/games
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board/miyoo/main/games/.gitkeep
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{゙<><EFBE9E>ホs懶yレs、<73>ホs懶yホs懶yハs費yホs懶yホs懶yハs費yホs懶y灣タ<E781A3>ホs懶yホs懶{゙<><EFBE9E>
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‚Zs”%{ήω¥{ής†ByΞyEyΞχ½οΡtW½οJgΌη.ρΧΌηήtW½ο{ήχ½ο{ΛR•ο{ΝBΥο{ΚKΥο{ήW•ο
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iΞs<EFBFBD>;ήχ½ΰ;ΔG¤η;ΚW½η<<3C>p<EFBFBD>G»ίgέφ9Kgέη;ίgέη=kgέη;ίJ»ήw½φ9ΒR„η9ήRΌη9ΒR„η
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)JR”§,<2C>όaη)xR•η+Ξwαη)K²”§ήw½νkZΦ©yήχ<CEAE>η)ΚR<CE9A>§{ήW…η{ήYG{ήW…η(<28>R”§)JR”§
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9DWΑ09NW<EFBFBD>η9NW<EFBFBD>η»μχΎΟhNzRΟΓμχ<EFBFBD>¥ΓΛZ<EFBFBD>¥ΓΚχ<EFBFBD>¥ΓΟ[ο—Γδϋλ·9Ξσ<CE9E>η)O“”¥)Nσ”¥OC”¥
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)^—”¥©ήw”ε)s<>–Ε9^w”¥¶w½χ>s<>η>χ½φ>ΚR”η+ήχ½§+ΞR”η=wΎΟ+Ο£<CE9F>γ+ΞwΎο9Ξs<CE9E>η
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)K"<22>―(Λ"”―Ζ²~οg9Ξs<CE9E>η{Ξχ½ο{ΟZ•ο{Κχ—―+Nr”©{Κχ—O{ΟZ•ο9Ο'½οηps”§)Jς”¶Κς<CE9A>¶
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^WΌ§φ|iγ;σΌeωΛϋέeςΩΞs<CE9E>η9ήχ½ο>τ}`ϊ?{Όο¥;ήw½ο9Ξs<CE9E>η9ήϋJ)Jϋ(<28>ϋ
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9Ŕpśe)^w”Ą)^wĘR^zĄ9^wśçŢ˝ö9ŔĐçáŢ—˝řĂŢŠ§ÁęwŘĄč|čĄ)^wś§)^wč¸)Î|ź
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ス)JR判゙<E588A4><EFBE9E>゙R俳ザQ髪ケK苧IJWシキyFWシキyK苧{゙Q髪{゙R髪{゙<><EFBE9E>ホs櫨クs覇∃s櫨
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9Ξw<EFBFBD>η8Ϊw<EFBFBD>'9Ξw<CE9E>η¶υΧΐ°¶··λ<C2B7>¶Ή‡ο<E280A1>¶²wλ½¶4wγ}¶»·βο¶47βο·8}βο¶·<C2B6>vοµ)JR<4A>{ήχ½ο
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{ήχ½ο|s<>οyΞr”οyΪr”οyΞr”οyΞs<CE9E>ο|s<>ο{ήR•ο{ήR•ο{ήR•ο|s<>οyΞ“<CE9E>ο|s<>ο{ήχ½ο
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-N<12>';Ξς•η;Ξς•η="<22>G+ΚχΩη+Κς”§NR”©+Κς”+Κχέη="<22>';Ξς•η;Ξς•η;Ξς•η-N<12>G
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{゙<><EFBE9E>ホs懶yホモ、<EFBE93>ホs懶y^<5E><>゙sリ<73>^sリ<73>゙sリ<73>^<5E><>ホs懶yホs懶y゙<79><EFBE9E><1E>{゙<><EFBE9E>
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{ήχ½ο|s<>yΪs<CEAA>/|s<>{ίw½ο{ίw½ο{ίw½ο{ίw½οyJr”―y^wΌ―y^GΌ―y^wΌ―yJr”―{ήχ½ο
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)JR½ο)JRΎy^π<νyσ<>ιy^s<>ηy^w½οyΞw½οyΞw½ο{Ξw½ο)JR”¥)JR–¥)JZΨ¥)JR”¥)JR”¥
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{ήχ<CEAE>©xΚS<CE9A>ηy^χέεy^χέεyJS<4A>ε{ήό=ψ)JσΌη)JσΌο(ΛSΰο(<28>SΌο}ήό<ο)JSΌο(<28>SΘο)^χ½ο
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9Ξχ½ο<χ½ο9Ξς”§{ής”¥{ής–iΞr”¥9ΞR”©;ήR•ο9Ξr•ο)w<>υο,πο)Jχ½ο{ήχ<CEAE>η{ήχ<CEAE>
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3ήχ½ο©LR”';ήχ½η8JR–§;ήχ½η9JR”§;ήR½η;^R½';ήR½η9δRΘη;ήR½η;ήχ½η;ήR½η¥(AR”
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iJW■╔)Js≤╔)Jw■╔+ъ'■╔цчW■╔цъ'щВцйR²В9┼"²ВцйR²ВцчВ│В8RВ²В)dС■╔)J}g╔)K·■╔
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0
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-- Code --
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The code for Hocoslamfy is (c) 2014 Nebuleon Fumika <nebuleon@gcw-zero.com>,
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and is licensed under the GNU General Public License, version 2 or later at your option.
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-- Graphics (1) --
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The following graphical files for Hocoslamfy are (c) 2014 Dingoonity user hi-ban,
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and are licensed under the Creative Commons Attribution-ShareAlike license, version 3.0 or later at your option:
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Bamboo.png (6 pieces of bamboo for the obstacles)
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Bee.png (8 frames of a bee character in various states)
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Clouds*.png (3 images implementing a scrolling background)
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Crash.png (collision image)
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Grass*.png (3 images implementing a scrolling background)
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hocoslamfy.png (application icon)
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Mountains.png (part of the scrolling background)
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Sky.png (part of the scrolling background)
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-- Graphics (2) --
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The following graphical files for Hocoslamfy are (c) 2014 Dingoonity user Gab1975,
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incorporate Bee.png from above,
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and are licensed under the Creative Commons Attribution-ShareAlike license, version 3.0 or later at your option:
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TitleHeader*.png
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GameOverHeader.png
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These graphical files use the font Londrina, which is (c) 2009 Marcelo Magalhães
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and is licensed under the Creative Commons Attribution-ShareAlike 3.0 license.
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You can find more information about the font and download it at the following URL:
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http://www.fontsquirrel.com/fonts/londrina
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-- Music --
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The background music for Hocoslamfy is (c) 2014 Nebuleon Fumika <nebuleon@gcw-zero.com>,
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is derived from "Ladybug Castle" (c) 2013 Rolemusic,
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and is licensed under the Creative Commons Attribution license, version 4.0 or later at your option.
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You can download the remixed version of this tune at the following URL:
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https://github.com/Nebuleon/hocoslamfy/blob/master/data/bgm.wav
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and find more information about the original tune and download it at the following URLs:
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http://freemusicarchive.org/music/Rolemusic/~/Ladybug_Castle
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https://archive.org/details/iiiMicrocompoFamiboy80s
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Some modifications were made to the music track to make it loop better:
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a) The silence before the start of the track, at 0:00.00000 to 0:00.12525 of the original track, was cut off.
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b) Part of the music that did not loop well was cut off. The part starting at 3:10.36823 sets a different, more tranquil, mood, which culminates in the end of the track, starting at 4:38.16775 where the tempo is slower. Everything past 3:10.36823 of the original track was cut off.
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c) The note starting at 3:10.13370 and ending at 3:10.25105 of the original track was pitch-shifted one octave up to continue a pattern first observed at 0:07.21315.
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-- Sound effects (1) --
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The following sound effect, used as the character's rising sound, is (c) 2005 petenice,
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and is licensed under the Creative Commons 0 license.
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You can find more information about the sound effect and download it at the following URL:
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http://www.freesound.org/people/petenice/sounds/9509/
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The silence at the beginning and end of this sound effect was cut off, and the volume was raised without creating clipping.
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-- Sound effects (2) --
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The following sound effect, used when the character passes through a space, is (c) 2013 Aiwha,
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and is licensed under the Creative Commons Attribution license, version 3.0 or later at your option.
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You can find more information about the sound effect and download it at the following URL:
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http://www.freesound.org/people/Aiwha/sounds/196106/
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Some modifications were made to the sound effect:
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a) The silence at the beginning and end was cut off.
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b) The sound was raised by one octave by speeding it up.
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c) Only one second of what remained was kept.
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d) The end was made to fade out, and the beginning was made to drop in volume less harshly.
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-- Sound effects (3) --
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The following sound effect, used when the character collides with something, is (c) 2009 Mike Koenig,
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and is licensed under the Creative Commons Attribution license, version 3.0 or later at your option.
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You can find more information about the sound effect and download it at the following URL:
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http://soundbible.com/642-Splat.html
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The silence at the beginning and end of this sound effect was cut off, and the volume was raised without creating clipping.
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-- Sound effects (4) --
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The following sound effect, used when the player has gotten a new high score, is (c) 2012 Yannick Lemieux,
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and is licensed under the Creative Commons Attribution license, version 3.0 or later at your option.
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You can find more information about the sound effect and download it at the following URL:
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http://soundbible.com/1964-Small-Crowd-Applause.html
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The silence at the beginning and end of this sound effect was cut off, and the volume was raised without creating clipping.
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[Desktop Entry]
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Name=Hocoslamfy
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Comment=Avoid the bamboo while flying with your bee
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Exec=hocoslamfy-od
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Terminal=false
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Type=Application
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Icon=hocoslamfy
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X-OD-Manual=manual-en.txt
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StartupNotify=true
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Categories=games;
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40
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Hocoslamfy: an open-source Flappy Bird clone created from scratch
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- OpenDingux version, 2014-03-09 -
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== Table of contents ==
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1. Playing the game
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a) The aim of the game
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b) Controls
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2. Files
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a) High score
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3. Credits
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4. Source code
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== Playing the game ==
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- The aim of the game -
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The aim of Hocoslamfy is to steer your character, a bee, in the space between columns made of bamboo shoots: one that ascends from the ground, and one that descends from the sky (don't ask why - game logic).
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One point is awarded per column of bamboo after you successfully steer the bee into its space. The game ends when the bee crashes into a bamboo shoot or you fly into the upper or lower edge of the screen.
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After a game ends, your high score is updated and kept in a file. See the 'Files' section for more information.
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- Controls -
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To start a game from either the title screen or the score screen, press Start or A.
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In-game, any face button (A, B, X and Y) allows you to make your bee fly upwards. It is pulled down by gravity.
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In-game, Start allows you to pause and resume the game. The bee's momentum from before pausing applies when resuming.
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To exit Hocoslamfy from any screen, press Select. In the title screen or the score screen, you can also press B to exit.
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To avoid starting new games or exiting Hocoslamfy immediately after a death, it is recommended to use the X and Y face buttons. Of course, you can use any button you wish.
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== Files ==
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- High score -
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The high score is saved to ~/.hocoslamfy/highscore (where ~ represents $HOME). It is written as a decimal number using ASCII digits.
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== Credits ==
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Idea: Dong Nguyen, creator of Flappy Bird
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Code: Nebuleon Fumika, hi-ban, jxv
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Graphical artwork: hi-ban, Gab1975
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Music: Rolemusic
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Sound effects: petenice, Aiwha, Mike Koenig, Yannick Lemieux
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== Source code ==
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Find the latest source code for Hocoslamfy at:
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https://github.com/Nebuleon/hocoslamfy
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Full attribution can be found in the COPYRIGHT file, which is also in the release as COPYRIGHT:
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https://github.com/Nebuleon/hocoslamfy/blob/master/COPYRIGHT
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