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add build image
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board/miyoo/main/games/hocoslamfy/COPYRIGHT
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86
board/miyoo/main/games/hocoslamfy/COPYRIGHT
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-- Code --
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The code for Hocoslamfy is (c) 2014 Nebuleon Fumika <nebuleon@gcw-zero.com>,
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and is licensed under the GNU General Public License, version 2 or later at your option.
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-- Graphics (1) --
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The following graphical files for Hocoslamfy are (c) 2014 Dingoonity user hi-ban,
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and are licensed under the Creative Commons Attribution-ShareAlike license, version 3.0 or later at your option:
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Bamboo.png (6 pieces of bamboo for the obstacles)
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Bee.png (8 frames of a bee character in various states)
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Clouds*.png (3 images implementing a scrolling background)
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Crash.png (collision image)
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Grass*.png (3 images implementing a scrolling background)
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hocoslamfy.png (application icon)
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Mountains.png (part of the scrolling background)
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Sky.png (part of the scrolling background)
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-- Graphics (2) --
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The following graphical files for Hocoslamfy are (c) 2014 Dingoonity user Gab1975,
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incorporate Bee.png from above,
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and are licensed under the Creative Commons Attribution-ShareAlike license, version 3.0 or later at your option:
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TitleHeader*.png
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GameOverHeader.png
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These graphical files use the font Londrina, which is (c) 2009 Marcelo Magalhães
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and is licensed under the Creative Commons Attribution-ShareAlike 3.0 license.
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You can find more information about the font and download it at the following URL:
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http://www.fontsquirrel.com/fonts/londrina
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-- Music --
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The background music for Hocoslamfy is (c) 2014 Nebuleon Fumika <nebuleon@gcw-zero.com>,
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is derived from "Ladybug Castle" (c) 2013 Rolemusic,
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and is licensed under the Creative Commons Attribution license, version 4.0 or later at your option.
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You can download the remixed version of this tune at the following URL:
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https://github.com/Nebuleon/hocoslamfy/blob/master/data/bgm.wav
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and find more information about the original tune and download it at the following URLs:
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http://freemusicarchive.org/music/Rolemusic/~/Ladybug_Castle
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https://archive.org/details/iiiMicrocompoFamiboy80s
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Some modifications were made to the music track to make it loop better:
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a) The silence before the start of the track, at 0:00.00000 to 0:00.12525 of the original track, was cut off.
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b) Part of the music that did not loop well was cut off. The part starting at 3:10.36823 sets a different, more tranquil, mood, which culminates in the end of the track, starting at 4:38.16775 where the tempo is slower. Everything past 3:10.36823 of the original track was cut off.
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c) The note starting at 3:10.13370 and ending at 3:10.25105 of the original track was pitch-shifted one octave up to continue a pattern first observed at 0:07.21315.
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-- Sound effects (1) --
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The following sound effect, used as the character's rising sound, is (c) 2005 petenice,
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and is licensed under the Creative Commons 0 license.
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You can find more information about the sound effect and download it at the following URL:
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http://www.freesound.org/people/petenice/sounds/9509/
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The silence at the beginning and end of this sound effect was cut off, and the volume was raised without creating clipping.
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-- Sound effects (2) --
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The following sound effect, used when the character passes through a space, is (c) 2013 Aiwha,
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and is licensed under the Creative Commons Attribution license, version 3.0 or later at your option.
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You can find more information about the sound effect and download it at the following URL:
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http://www.freesound.org/people/Aiwha/sounds/196106/
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Some modifications were made to the sound effect:
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a) The silence at the beginning and end was cut off.
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b) The sound was raised by one octave by speeding it up.
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c) Only one second of what remained was kept.
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d) The end was made to fade out, and the beginning was made to drop in volume less harshly.
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-- Sound effects (3) --
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The following sound effect, used when the character collides with something, is (c) 2009 Mike Koenig,
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and is licensed under the Creative Commons Attribution license, version 3.0 or later at your option.
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You can find more information about the sound effect and download it at the following URL:
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http://soundbible.com/642-Splat.html
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The silence at the beginning and end of this sound effect was cut off, and the volume was raised without creating clipping.
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-- Sound effects (4) --
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The following sound effect, used when the player has gotten a new high score, is (c) 2012 Yannick Lemieux,
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and is licensed under the Creative Commons Attribution license, version 3.0 or later at your option.
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You can find more information about the sound effect and download it at the following URL:
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http://soundbible.com/1964-Small-Crowd-Applause.html
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The silence at the beginning and end of this sound effect was cut off, and the volume was raised without creating clipping.
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