Files
cantata/devices/devicepropertiesdialog.cpp
craig.p.drummond@gmail.com bdba0e4088 Fix Qt-only compile
BUG:89
2012-09-18 11:29:43 +00:00

72 lines
2.0 KiB
C++

/*
* Cantata
*
* Copyright (c) 2011-2012 Craig Drummond <craig.p.drummond@gmail.com>
*
* ----
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "devicepropertiesdialog.h"
#include "devicepropertieswidget.h"
#include "localize.h"
DevicePropertiesDialog::DevicePropertiesDialog(QWidget *parent)
: Dialog(parent)
{
setButtons(Ok|Cancel);
setCaption(i18n("Device Properties"));
setAttribute(Qt::WA_DeleteOnClose);
setWindowModality(Qt::WindowModal);
devProp=new DevicePropertiesWidget(this);
setMainWidget(devProp);
}
void DevicePropertiesDialog::show(const QString &path, const QString &coverName, const DeviceOptions &opts, int props)
{
devProp->update(path, coverName, opts, props);
connect(devProp, SIGNAL(updated()), SLOT(enableOkButton()));
Dialog::show();
enableButtonOk(false);
}
void DevicePropertiesDialog::enableOkButton()
{
enableButtonOk(devProp->isSaveable() && devProp->isModified());
}
void DevicePropertiesDialog::slotButtonClicked(int button)
{
switch (button) {
case Ok:
emit updatedSettings(devProp->music(), devProp->cover(), devProp->settings());
break;
case Cancel:
emit cancelled();
reject();
break;
default:
break;
}
if (Ok==button) {
accept();
}
Dialog::slotButtonClicked(button);
}