Files
cantata/mpd/mpdconnection.h
2011-12-07 21:11:35 +00:00

166 lines
4.4 KiB
C++

/*
* Cantata
*
* Copyright (c) 2011 Craig Drummond <craig.p.drummond@gmail.com>
*
*/
/*
* Copyright (c) 2008 Sander Knopper (sander AT knopper DOT tk) and
* Roeland Douma (roeland AT rullzer DOT com)
*
* This file is part of QtMPC.
*
* QtMPC is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* QtMPC is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with QtMPC. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPDCONNECTION_H
#define MPDCONNECTION_H
#include <QTcpSocket>
#include <QDateTime>
#include "mpdstats.h"
#include "mpdstatus.h"
#include "song.h"
#include "output.h"
#include "playlist.h"
class MusicLibraryItemArtist;
class DirViewItemRoot;
class MusicLibraryItemRoot;
class MPDConnection : public QObject
{
Q_OBJECT
public:
static MPDConnection * self();
struct Response {
Response(bool o=true, const QByteArray &d=QByteArray()) : ok(o), data(d) { }
bool ok;
QByteArray data;
};
MPDConnection();
~MPDConnection();
public Q_SLOTS:
void setDetails(const QString &host, quint16 port, const QString &pass);
// Playlist
void add(const QStringList &files);
void addid(const QStringList &files, quint32 pos, quint32 size);
void currentSong();
void playListInfo();
void removeSongs(const QList<qint32> &items);
void move(quint32 from, quint32 to);
void move(const QList<quint32> &items, quint32 pos, quint32 size);
void shuffle(quint32 from, quint32 to);
void clear();
void shuffle();
// Playback
void setCrossFade(int secs);
void setReplayGain(const QString &v);
void getReplayGain();
void goToNext();
void setPause(bool toggle);
void startPlayingSong(quint32 song = 0);
void startPlayingSongId(quint32 songId = 0);
void goToPrevious();
void setConsume(bool toggle);
void setRandom(bool toggle);
void setRepeat(bool toggle);
void setSeek(quint32 song, quint32 time);
void setSeekId(quint32 songId, quint32 time);
void setVolume(int vol);
void stopPlaying();
// Output
void outputs();
void enableOutput(int id);
void disableOutput(int id);
// Miscellaneous
void getStats();
void getStatus();
// Database
void listAllInfo(const QDateTime &dbUpdate);
void listAll();
// Admin
void update();
// Playlists
void listPlaylist();
void listPlaylists();
void load(QString name);
void rename(const QString oldName, const QString newName);
void rm(QString name);
void save(QString name);
void setUi(QObject *u) { ui=u; }
Q_SIGNALS:
void stateChanged(bool connected);
void currentSongUpdated(const Song &song);
void mpdConnectionDied();
void playlistUpdated(const QList<Song> &songs);
void statsUpdated();
void statusUpdated();
void storedPlayListUpdated();
void outputsUpdated(const QList<Output> &outputs);
void musicLibraryUpdated(MusicLibraryItemRoot * root, QDateTime db_update);
void dirViewUpdated(DirViewItemRoot * root);
void playlistsRetrieved(const QList<Playlist> &data);
void databaseUpdated();
void loaded(const QString &playlist);
void added(const QStringList &files);
void replayGain(const QString &);
void version(long);
private Q_SLOTS:
void idleDataReady();
void onSocketStateChanged(QAbstractSocket::SocketState socketState);
private:
bool connectToMPD();
void disconnectFromMPD();
bool connectToMPD(QTcpSocket &socket, bool enableIdle=false);
Response sendCommand(const QByteArray &command);
void initialize();
void parseIdleReturn(const QByteArray &data);
private:
long ver;
QObject *ui;
QString hostname;
quint16 port;
QString password;
// Use 2 sockets, 1 for commands and 1 to receive MPD idle events.
// Cant use 1, as we could write a command just as an idle event is ready to read
QTcpSocket sock;
QTcpSocket idleSocket;
enum State
{
State_Blank,
State_Connected,
State_Disconnected
};
State state;
};
#endif