- Move call to Mpris::updateCurrentSong() downwards to pick up the potential update of current song's duration from MPD's total time value (introduced by commit1a38e468b7) and to avoid duplicate notifications (cf. commitbba9cfd880). - Update MPRIS status value CanSeek when MPD's total time changes. - Set MPDStatusValues::timeElapsed and MPDStatusValues::timeTotal to 0 instead of -1 by default because the latter yields 65535 as these variables are 16 bit unsigned integer.
140 lines
3.9 KiB
C++
140 lines
3.9 KiB
C++
/*
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* Cantata
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*
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* Copyright (c) 2011-2020 Craig Drummond <craig.p.drummond@gmail.com>
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*
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*/
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/*
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* Copyright (c) 2008 Sander Knopper (sander AT knopper DOT tk) and
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* Roeland Douma (roeland AT rullzer DOT com)
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*
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* This file is part of QtMPC.
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*
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* QtMPC is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* QtMPC is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with QtMPC. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPD_STATUS_H
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#define MPD_STATUS_H
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#include <QObject>
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enum MPDState {
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MPDState_Inactive,
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MPDState_Playing,
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MPDState_Stopped,
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MPDState_Paused
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};
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struct MPDStatusValues {
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MPDStatusValues()
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: volume(0)
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, consume(false)
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, repeat(false)
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, single(false)
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, random(false)
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, playlist(0)
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, playlistLength(0)
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, crossFade(0)
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, state(MPDState_Inactive)
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, song(-1)
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, songId(-1)
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, nextSong(-1)
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, nextSongId(-1)
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, timeElapsed(0)
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, timeTotal(0)
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, bitrate(0)
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, samplerate(0)
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, bits(0)
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, channels(0)
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, updatingDb(-1) {
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}
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qint8 volume;
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bool consume;
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bool repeat;
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bool single;
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bool random;
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quint32 playlist;
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quint32 playlistLength;
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qint32 crossFade;
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MPDState state;
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qint32 song;
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qint32 songId;
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qint32 nextSong;
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qint32 nextSongId;
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quint16 timeElapsed;
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quint16 timeTotal;
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quint32 bitrate;
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quint32 samplerate;
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quint8 bits;
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quint8 channels;
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qint32 updatingDb;
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QString error;
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};
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class MPDStatus : public QObject
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{
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Q_OBJECT
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public:
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MPDStatus();
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~MPDStatus() override {}
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static MPDStatus * self();
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// NOTE: There are no read/write locks aroud these values as they are read/written only fro the GUI thread...
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qint8 volume() const { return values.volume; }
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bool consume() const { return values.consume; }
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bool repeat() const { return values.repeat; }
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bool single() const { return values.single; }
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bool random() const { return values.random; }
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quint32 playlist() const { return values.playlist; }
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quint32 playlistLength() const { return values.playlistLength; }
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qint32 crossFade() const { return values.crossFade; }
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MPDState state() const { return values.state; }
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qint32 song() const { return values.song; }
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qint32 songId() const { return values.songId; }
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qint32 nextSong() const { return values.nextSong; }
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qint32 nextSongId() const { return values.nextSongId; }
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quint16 timeElapsed() const { return values.timeElapsed; }
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quint16 timeTotal() const { return values.timeTotal; }
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quint32 bitrate() const { return values.bitrate; }
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quint32 samplerate() const { return values.samplerate; }
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quint8 bits() const { return values.bits; }
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quint8 channels() const { return values.channels; }
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qint32 updatingDb() const { return values.updatingDb; }
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const QString & error() const { return values.error; }
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MPDStatusValues getValues() const { return values; }
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// Cantata does not poll MPD for current position, but instead used a timer
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// This timer will update its value here - so this can be used elsewhere...
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void setGuessedElapsed(quint16 v) { guessed=v; }
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quint16 guessedElapsed() const { return guessed; }
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public Q_SLOTS:
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void update(const MPDStatusValues &v);
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Q_SIGNALS:
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void updated();
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private:
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MPDStatus(const MPDStatus&);
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MPDStatus& operator=(const MPDStatus& other);
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private:
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quint16 guessed;
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MPDStatusValues values;
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};
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#endif
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