Files
cantata/support/actioncollection.cpp
2020-06-12 15:45:37 +02:00

320 lines
9.6 KiB
C++

/***************************************************************************
* Copyright (C) 2005-09 by the Quassel Project *
* devel@quassel-irc.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************
* Parts of this implementation are based on KDE's KActionCollection. *
***************************************************************************/
#include "actioncollection.h"
#include "action.h"
#include "icon.h"
#include <QCoreApplication>
#include <QSettings>
#include <QMetaMethod>
static const char *constProp="Category";
static ActionCollection *coll=nullptr;
static QWidget *mainWidget=nullptr;
void ActionCollection::setMainWidget(QWidget *w)
{
mainWidget=w;
}
ActionCollection * ActionCollection::get()
{
if (!coll) {
coll=new ActionCollection(mainWidget);
coll->setProperty(constProp, QCoreApplication::applicationName());
if (mainWidget) {
coll->addAssociatedWidget(mainWidget);
}
}
return coll;
}
Action * ActionCollection::createAction(const QString &name, const QString &text, const char *icon, const QString &whatsThis)
{
Action *act = static_cast<Action *>(addAction(name));
act->setText(text);
if (nullptr!=icon) {
act->setIcon(Icon::get(icon));
}
if (!whatsThis.isEmpty()) {
act->setWhatsThis(whatsThis);
}
Action::initIcon(act);
return act;
}
Action * ActionCollection::createAction(const QString &name, const QString &text, const QIcon &icon, const QString &whatsThis)
{
Action *act = static_cast<Action *>(addAction(name));
act->setText(text);
if (!icon.isNull()) {
act->setIcon(icon);
}
if (!whatsThis.isEmpty()) {
act->setWhatsThis(whatsThis);
}
Action::initIcon(act);
return act;
}
void ActionCollection::updateToolTips()
{
for (QAction *act: actions()) {
QString prev=act->toolTip();
Action::updateToolTip(act);
if (prev!=act->toolTip()) {
emit tooltipUpdated(act);
}
}
}
ActionCollection::ActionCollection(QObject *parent) : QObject(parent) {
_connectTriggered = _connectHovered = false;
}
ActionCollection::~ActionCollection() {
}
void ActionCollection::clear() {
_actionByName.clear();
qDeleteAll(_actions);
_actions.clear();
}
QAction *ActionCollection::action(const QString &name) const {
return _actionByName.value(name, nullptr);
}
QList<QAction *> ActionCollection::actions() const {
return _actions;
}
Action *ActionCollection::addAction(const QString &name, Action *action) {
QAction *act = addAction(name, static_cast<QAction *>(action));
Q_UNUSED(act)
Q_ASSERT(act == action);
return action;
}
Action *ActionCollection::addAction(const QString &name, const QObject *receiver, const char *member) {
Action *a = new Action(this);
if(receiver && member)
connect(a, SIGNAL(triggered(bool)), receiver, member);
return addAction(name, a);
}
QAction *ActionCollection::addAction(const QString &name, QAction *action) {
if(!action)
return action;
const QString origName = action->objectName();
QString indexName = name;
if(indexName.isEmpty())
indexName = action->objectName();
else
action->setObjectName(indexName);
if(indexName.isEmpty())
indexName = QString::asprintf("unnamed-%p", (void *)action);
// do we already have this action?
if(_actionByName.value(indexName, nullptr) == action)
return action;
// or maybe another action under this name?
if(QAction *oldAction = _actionByName.value(indexName))
takeAction(oldAction);
// do we already have this action under a different name?
int oldIndex = _actions.indexOf(action);
if(oldIndex != -1) {
_actionByName.remove(origName);
_actions.removeAt(oldIndex);
}
// add action
_actionByName.insert(indexName, action);
_actions.append(action);
for (QWidget *widget: _associatedWidgets) {
widget->addAction(action);
}
connect(action, SIGNAL(destroyed(QObject *)), SLOT(actionDestroyed(QObject *)));
if(_connectHovered)
connect(action, SIGNAL(hovered()), SLOT(slotActionHovered()));
if(_connectTriggered)
connect(action, SIGNAL(triggered(bool)), SLOT(slotActionTriggered()));
emit inserted(action);
return action;
}
void ActionCollection::removeAction(QAction *action) {
delete takeAction(action);
}
QAction *ActionCollection::takeAction(QAction *action) {
if(!unlistAction(action))
return nullptr;
for (QWidget *widget: _associatedWidgets) {
widget->removeAction(action);
}
action->disconnect(this);
return action;
}
QString ActionCollection::configKey() const
{
QVariant v=property(constProp);
if (v.isValid() && !v.toString().isEmpty()) {
return QLatin1String("Shortcuts-")+v.toString();
}
return QLatin1String("Shortcuts");
}
void ActionCollection::readSettings() {
QSettings s;
s.beginGroup(configKey());
QStringList savedShortcuts = s.childKeys();
for (const QString &name: _actionByName.keys()) {
if(!savedShortcuts.contains(name))
continue;
Action *action = qobject_cast<Action *>(_actionByName.value(name));
if(action)
action->setShortcut(s.value(name, QKeySequence()).value<QKeySequence>(), Action::ActiveShortcut);
}
}
void ActionCollection::writeSettings() const {
QSettings s;
s.beginGroup(configKey());
for (const QString &name: _actionByName.keys()) {
Action *action = qobject_cast<Action *>(_actionByName.value(name));
if(!action)
continue;
if(!action->isShortcutConfigurable())
continue;
if(action->shortcut(Action::ActiveShortcut) == action->shortcut(Action::DefaultShortcut)) {
s.remove(name);
continue;
}
s.setValue(name, action->shortcut(Action::ActiveShortcut));
}
}
void ActionCollection::slotActionTriggered() {
QAction *action = qobject_cast<QAction *>(sender());
if(action)
emit actionTriggered(action);
}
void ActionCollection::slotActionHovered() {
QAction *action = qobject_cast<QAction *>(sender());
if(action)
emit actionHovered(action);
}
void ActionCollection::actionDestroyed(QObject *obj) {
// remember that this is not an QAction anymore at this point
QAction *action = static_cast<QAction *>(obj);
unlistAction(action);
}
void ActionCollection::connectNotify(const QMetaMethod &signal) {
if(_connectHovered && _connectTriggered)
return;
if(QMetaObject::normalizedSignature(SIGNAL(actionHovered(QAction*))) == signal.methodSignature()) {
if(!_connectHovered) {
_connectHovered = true;
for (QAction* action: actions())
connect(action, SIGNAL(hovered()), SLOT(slotActionHovered()));
}
} else if(QMetaObject::normalizedSignature(SIGNAL(actionTriggered(QAction*))) == signal.methodSignature()) {
if(!_connectTriggered) {
_connectTriggered = true;
for (QAction* action: actions())
connect(action, SIGNAL(triggered(bool)), SLOT(slotActionTriggered()));
}
}
QObject::connectNotify(signal);
}
void ActionCollection::associateWidget(QWidget *widget) const {
for (QAction *action: actions()) {
if(!widget->actions().contains(action))
widget->addAction(action);
}
}
void ActionCollection::addAssociatedWidget(QWidget *widget) {
if(!_associatedWidgets.contains(widget)) {
widget->addActions(actions());
_associatedWidgets.append(widget);
connect(widget, SIGNAL(destroyed(QObject *)), SLOT(associatedWidgetDestroyed(QObject *)));
}
}
void ActionCollection::removeAssociatedWidget(QWidget *widget) {
for (QAction *action: actions())
widget->removeAction(action);
_associatedWidgets.removeAll(widget);
disconnect(widget, SIGNAL(destroyed(QObject *)), this, SLOT(associatedWidgetDestroyed(QObject *)));
}
QList<QWidget *> ActionCollection::associatedWidgets() const {
return _associatedWidgets;
}
void ActionCollection::clearAssociatedWidgets() {
for (QWidget *widget: _associatedWidgets)
for (QAction *action: actions())
widget->removeAction(action);
_associatedWidgets.clear();
}
void ActionCollection::associatedWidgetDestroyed(QObject *obj) {
_associatedWidgets.removeAll(static_cast<QWidget *>(obj));
}
bool ActionCollection::unlistAction(QAction *action) {
// This might be called with a partly destroyed QAction!
int index = _actions.indexOf(action);
if(index == -1) return false;
QString name = action->objectName();
_actionByName.remove(name);
_actions.removeAt(index);
// TODO: remove from ActionCategory if we ever get that
return true;
}
#include "moc_actioncollection.cpp"