Files
cantata/gui/stdactions.h
2017-10-08 14:43:23 +01:00

80 lines
2.2 KiB
C++

/*
* Cantata
*
* Copyright (c) 2011-2017 Craig Drummond <craig.p.drummond@gmail.com>
*
* ----
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef STDACTIONS_H
#define STDACTIONS_H
#include "config.h"
#include "support/action.h"
class StdActions
{
public:
static StdActions *self();
StdActions();
Action *nextTrackAction;
Action *prevTrackAction;
Action *playPauseTrackAction;
Action *stopPlaybackAction;
Action *stopAfterCurrentTrackAction;
Action *stopAfterTrackAction;
Action *increaseVolumeAction;
Action *decreaseVolumeAction;
Action *savePlayQueueAction;
Action *appendToPlayQueueAction;
Action *appendToPlayQueueAndPlayAction;
Action *addToPlayQueueAndPlayAction;
Action *insertAfterCurrentAction;
Action *replacePlayQueueAction;
Action *addWithPriorityAction;
Action *addToStoredPlaylistAction;
Action *setPriorityAction;
Action *addToPlayQueueMenuAction;
Action *addRandomAlbumToPlayQueueAction;
#ifdef TAGLIB_FOUND
Action *editTagsAction;
Action *organiseFilesAction;
#endif
#ifdef ENABLE_REPLAYGAIN_SUPPORT
Action *replaygainAction;
#endif
#ifdef ENABLE_DEVICES_SUPPORT
Action *copyToDeviceAction;
Action *deleteSongsAction;
#endif
Action *setCoverAction;
Action *removeAction;
Action *searchAction;
Action *zoomInAction;
Action *zoomOutAction;
void enableAddToPlayQueue(bool en);
private:
StdActions(const StdActions &o);
StdActions & operator=(const StdActions &o);
};
#endif