45 lines
2.1 KiB
C++
45 lines
2.1 KiB
C++
/*
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* Cantata
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*
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* Copyright (c) 2011-2012 Craig Drummond <craig.p.drummond@gmail.com>
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*
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* ----
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "mpris.h"
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#include "mpdconnection.h"
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#include "playeradaptor.h"
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Mpris::Mpris(QObject *p)
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: QObject(p)
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{
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new PlayerAdaptor(this);
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QDBusConnection::sessionBus().registerService("org.mpris.MediaPlayer2.cantata");
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QDBusConnection::sessionBus().registerObject("/org/mpris/MediaPlayer2", this);
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connect(this, SIGNAL(goToNext()), MPDConnection::self(), SLOT(goToNext()));
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connect(this, SIGNAL(setPause(bool)), MPDConnection::self(), SLOT(setPause(bool)));
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connect(this, SIGNAL(startPlayingSong(quint32)), MPDConnection::self(), SLOT(startPlayingSong(quint32)));
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connect(this, SIGNAL(goToPrevious()), MPDConnection::self(), SLOT(goToPrevious()));
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connect(this, SIGNAL(setRandom(bool)), MPDConnection::self(), SLOT(setRandom(bool)));
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connect(this, SIGNAL(setRepeat(bool)), MPDConnection::self(), SLOT(setRepeat(bool)));
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connect(this, SIGNAL(setSeek(quint32, quint32)), MPDConnection::self(), SLOT(setSeek(quint32, quint32)));
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connect(this, SIGNAL(setSeekId(quint32, quint32)), MPDConnection::self(), SLOT(setSeekId(quint32, quint32)));
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connect(this, SIGNAL(setVolume(int)), MPDConnection::self(), SLOT(setVolume(int)));
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connect(this, SIGNAL(stopPlaying()), MPDConnection::self(), SLOT(stopPlaying()));
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}
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