Files
cantata/gui/folderpage.h
Craig Drummond ace619aa2c When adding items with a custom priority, or updating a custom priority,
add option to have this priority decrease with each item.

Issue #1054
2017-08-14 19:42:11 +01:00

73 lines
2.1 KiB
C++

/*
* Cantata
*
* Copyright (c) 2011-2017 Craig Drummond <craig.p.drummond@gmail.com>
*
* ----
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef FOLDERPAGE_H
#define FOLDERPAGE_H
#include "widgets/singlepagewidget.h"
#include "models/browsemodel.h"
class Action;
class FolderPage : public SinglePageWidget
{
Q_OBJECT
public:
FolderPage(QWidget *p);
virtual ~FolderPage();
void setEnabled(bool e) { model.setEnabled(e); }
bool isEnabled() const { return model.isEnabled(); }
void load() { model.load(); }
void clear() { model.clear(); }
QStringList selectedFiles(bool allowPlaylists=false) const;
QList<Song> selectedSongs(bool allowPlaylists=false) const;
#ifdef ENABLE_DEVICES_SUPPORT
void addSelectionToDevice(const QString &udi);
void deleteSongs();
#endif
void addSelectionToPlaylist(const QString &name=QString(), int action=MPDConnection::Append, quint8 priorty=0, bool decreasePriority=false);
void showEvent(QShowEvent *e);
Q_SIGNALS:
void addToDevice(const QString &from, const QString &to, const QList<Song> &songs);
void deleteSongs(const QString &from, const QList<Song> &songs);
public Q_SLOTS:
void itemDoubleClicked(const QModelIndex &);
void openFileManager();
private Q_SLOTS:
void updateToPlayQueue(const QModelIndex &idx, bool replace);
private:
void doSearch() { }
void controlActions();
private:
Action *browseAction;
BrowseModel model;
};
#endif