diff --git a/.editorconfig b/.editorconfig
index 2d7973b..ac2997f 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -46,12 +46,3 @@ indent_size = 2
[package.json]
indent_style = space
indent_size = 2
-
-# Ignore paths for this project
-[{Solar2D/**,ssh/config}]
-charset = unset
-end_of_line = unset
-insert_final_newline = unset
-trim_trailing_whitespace = unset
-indent_style = unset
-indent_size = unset
diff --git a/JavaScript/GameLoop/game.js b/JavaScript/GameLoop/game.js
deleted file mode 100644
index a432145..0000000
--- a/JavaScript/GameLoop/game.js
+++ /dev/null
@@ -1,113 +0,0 @@
-// Main variables
-let DEBUG = true;
-let canvas;
-let context;
-let cW;
-let cH;
-
-// FPS
-let secondsPassed;
-let oldTimeStamp;
-let fps;
-
-let dragging = false;
-
-function mMove(e) {
- 'use strict';
-
- if (dragging) {
- point.pX = e.offsetX * cW / canvas.clientWidth | 0;
- point.pY = e.offsetY * cH / canvas.clientHeight | 0;
- };
-}
-
-function mDown(e) {
- 'use strict';
-
- dragging = true;
-}
-
-function mUp(e) {
- 'use strict';
-
- dragging = false;
-}
-
-function clearContext() {
- 'use strict';
-
- context.fillStyle = '#b27e56';
- context.fillRect(0, 0, cW, cH);
-}
-
-// Init
-window.onload = function() {
- 'use strict';
-
- canvas = document.getElementById('game');
- context = canvas.getContext('2d');
- cW = canvas.width;
- cH = canvas.height;
-
- canvas.style.height = window.innerHeight + "px";
- if (DEBUG) {
- console.log('Canvas set size to ' + window.innerHeight + 'px');
- console.log(canvas.getBoundingClientRect());
- };
-
- canvas.addEventListener('mousedown', mDown, false);
- canvas.addEventListener('mouseup', mUp, false);
- canvas.addEventListener('mousemove', mMove, false);
-
- canvas.addEventListener('touchstart', mDown, false);
- canvas.addEventListener('touchend', mUp, false);
- canvas.addEventListener('touchmove', mMove, false);
-
- window.requestAnimationFrame(gameLoop);
-};
-
-window.addEventListener('resize', function() {
- 'use strict';
-
- let canvas = document.getElementById('game');
- canvas.style.height = window.innerHeight + "px";
-
- if (DEBUG) {
- console.log('Canvas resized to ' + window.innerHeight + 'px');
- console.log(canvas.getBoundingClientRect());
- };
-}, true);
-
-// GameLoop
-function gameLoop(timeStamp) {
- 'use strict';
-
- // fps counter
- secondsPassed = (timeStamp - oldTimeStamp) / 1000;
- oldTimeStamp = timeStamp;
- fps = Math.round(1 / secondsPassed);
- // end fps counter
-
- update();
- draw();
-
- if (DEBUG) {
- context.font = '15px Arial';
- context.fillStyle = '#101024';
- context.fillText('FPS: ' + fps, 10, 20);
- };
-
- window.requestAnimationFrame(gameLoop);
-}
-
-function update() {
- 'use strict';
-
- //
-}
-
-function draw() {
- 'use strict';
-
- clearContext();
-}
diff --git a/JavaScript/GameLoop/index.html b/JavaScript/GameLoop/index.html
deleted file mode 100644
index 396aff3..0000000
--- a/JavaScript/GameLoop/index.html
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
-
- JS Game
-
-
-
-
-
-
-
-
-
-
diff --git a/JavaScript/GameLoop/styles.css b/JavaScript/GameLoop/styles.css
deleted file mode 100644
index 3bb170b..0000000
--- a/JavaScript/GameLoop/styles.css
+++ /dev/null
@@ -1,20 +0,0 @@
-html { height: 100%; }
-
-body {
- background-color: #101024;
- padding: 0;
- margin: 0;
- height: 100%;
-}
-
-div.wrap {
- display: flex;
- height: 100%;
- align-items: center;
- justify-content: center;
-}
-
-canvas#game {
- border: 2px solid #ec8a4b;
- display: block;
-}
diff --git a/JavaScript/README.md b/JavaScript/README.md
deleted file mode 100644
index e203427..0000000
--- a/JavaScript/README.md
+++ /dev/null
@@ -1,38 +0,0 @@
-## Pixel-Art
-```css
-canvas { image-rendering: crisp-edges; image-rendering: pixelated; }
-```
-
-## WebPack
-`packages.json`
-```json
-"scripts": {
- "serve": "webpack serve",
- "html": "html-minifier --collapse-whitespace --remove-comments src/index.html --output dist/index.html",
- "css": "csso src/styles.css --output dist/styles.css",
- "build": "npm run html && npm run css && webpack --mode=production"
-},
-"devDependencies": {
- "webpack": "^5.42.0",
- "webpack-cli": "^4.7.2",
- "webpack-dev-server": "^3.11.2"
-}
-```
-`webpack.config.js`
-```javascript
-const path = require('path');
-
-module.exports = {
- mode: 'development',
- entry: './src/index.js',
- output: {
- path: path.resolve(__dirname, 'dist'),
- filename: 'engine.js',
- },
- devServer: {
- contentBase: path.join(__dirname, 'src'),
- compress: false,
- port: 55555,
- },
-};
-```
diff --git a/Solar2D/SampleProject/HISTORY.md b/Solar2D/SampleProject/HISTORY.md
deleted file mode 100644
index 64487ca..0000000
--- a/Solar2D/SampleProject/HISTORY.md
+++ /dev/null
@@ -1,10 +0,0 @@
-## Legend
-- đ - Bug
-- âī¸ - Fixed
-- â - Removed
-- â - Added
-- âšī¸ - Information
-- âģī¸ - Edited
-
-## 0.1.0 - [17/04/2021] - (not work)
--
diff --git a/Solar2D/SampleProject/TODO.md b/Solar2D/SampleProject/TODO.md
deleted file mode 100644
index 277cc02..0000000
--- a/Solar2D/SampleProject/TODO.md
+++ /dev/null
@@ -1 +0,0 @@
--
diff --git a/Solar2D/SampleProject/build.settings b/Solar2D/SampleProject/build.settings
deleted file mode 100644
index b542f73..0000000
--- a/Solar2D/SampleProject/build.settings
+++ /dev/null
@@ -1,37 +0,0 @@
-settings =
-{
- orientation =
- {
- default = "portrait",
- supported = { "portrait", },
- },
-
- android =
- {
- usesPermissions =
- {
- "android.permission.INTERNET",
- },
- },
-
- iphone =
- {
- xcassets = "Images.xcassets",
- plist =
- {
- UIStatusBarHidden = false,
- UILaunchStoryboardName = "LaunchScreen",
- },
- },
-
- plugins =
- {
-
- },
-
- excludeFiles =
- {
- all = { "Icon.png", "Icon-*dpi.png", "Images.xcassets", },
- android = { "LaunchScreen.storyboardc", },
- },
-}
diff --git a/Solar2D/SampleProject/config.lua b/Solar2D/SampleProject/config.lua
deleted file mode 100644
index eb59aeb..0000000
--- a/Solar2D/SampleProject/config.lua
+++ /dev/null
@@ -1,18 +0,0 @@
-application =
-{
- content =
- {
- width = 1080,
- height = 1920,
- scale = "letterbox",
- fps = 60,
-
- --[[
- imageSuffix =
- {
- ["@2x"] = 2,
- ["@4x"] = 4,
- },
- --]]
- },
-}
diff --git a/Solar2D/SampleProject/main.lua b/Solar2D/SampleProject/main.lua
deleted file mode 100644
index e69de29..0000000
diff --git a/Solar2D/SampleProject/scenes/game.lua b/Solar2D/SampleProject/scenes/game.lua
deleted file mode 100644
index 25e501f..0000000
--- a/Solar2D/SampleProject/scenes/game.lua
+++ /dev/null
@@ -1,70 +0,0 @@
-local composer = require('composer')
-
-local scene = composer.newScene()
-
-local groupBack
-local groupMain
-local groupUI
-
-
-function gameLoop()
- --
-end
-
-local function onFrame(event)
- --
-end
-
-
-function scene:create(event)
- local sceneGroup = self.view
-
- groupBack = display.newGroup()
- groupMain = display.newGroup()
- groupUI = display.newGroup()
-
- local debugRect = display.newRect(display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight )
- debugRect:setFillColor(0.807, 0.925, 0.956)
-end
-
-
-function scene:show(event)
- local sceneGroup = self.view
- local phase = event.phase
-
- if (phase == "will") then
- -- Code here runs when the scene is still off screen (but is about to come on screen)
-
- elseif (phase == "did") then
- gameLoopTimer = timer.performWithDelay(500, gameLoop, 0)
- end
-end
-
-
-function scene:hide(event)
- local sceneGroup = self.view
- local phase = event.phase
-
- if (phase == "will") then
- -- Code here runs when the scene is on screen (but is about to go off screen)
-
- elseif (phase == "did") then
- -- Code here runs immediately after the scene goes entirely off screen
-
- end
-end
-
-
-function scene:destroy(event)
- local sceneGroup = self.view
- -- Code here runs prior to the removal of scene's view
-end
-
-
-scene:addEventListener('create', scene)
-scene:addEventListener('show', scene)
-scene:addEventListener('hide', scene)
-scene:addEventListener('destroy', scene)
-Runtime:addEventListener('enterFrame', onFrame)
-
-return scene
diff --git a/Web/humans.txt b/Web/humans.txt
deleted file mode 100644
index b14c3ea..0000000
--- a/Web/humans.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-/* SITE */
-Last Updated: Thu Jul 21 01:00 AM MSK 2021
-Components: Null
-
-/* TEAM */
-Chef: Alexander Popov
-Contacts: iiiypuk [at] iiiypuk.me
-Twitter: @_iiiypuk
-Ko-Fi: iiiypuk
-From: Russia