added rotate cube example
This commit is contained in:
parent
221e716458
commit
06b1e197e3
5
Makefile
5
Makefile
@ -1,6 +1,9 @@
|
|||||||
CC=gcc
|
CC=gcc
|
||||||
|
|
||||||
all: fps_counter
|
all: fps_counter rotate_cube
|
||||||
|
|
||||||
fps_counter:
|
fps_counter:
|
||||||
$(CC) fps_counter.c -lglfw -lGL -o fps_counter
|
$(CC) fps_counter.c -lglfw -lGL -o fps_counter
|
||||||
|
|
||||||
|
rotate_cube:
|
||||||
|
$(CC) rotate_cube.c -lglfw -lGL -o rotate_cube.exe
|
||||||
|
@ -1,11 +1,14 @@
|
|||||||
CC=tcc
|
CC=tcc
|
||||||
CFLAGS= -I./win32/include -L./win32/lib
|
CFLAGS= -I./win32/include -L./win32/lib
|
||||||
|
|
||||||
all: fps_counter windows_icon
|
all: fps_counter rotate_cube windows_icon
|
||||||
|
|
||||||
fps_counter:
|
fps_counter:
|
||||||
$(CC) $(CFLAGS) fps_counter.c -lglfw3 -lopengl32 -o fps_counter.exe
|
$(CC) $(CFLAGS) fps_counter.c -lglfw3 -lopengl32 -o fps_counter.exe
|
||||||
|
|
||||||
|
rotate_cube:
|
||||||
|
$(CC) $(CFLAGS) rotate_cube.c -lglfw3 -lopengl32 -o rotate_cube.exe
|
||||||
|
|
||||||
windows_icon: icon.o
|
windows_icon: icon.o
|
||||||
$(CC) $(CFLAGS) windows_icon.c icon.o -lglfw3 -lopengl32 -o windows_icon.exe
|
$(CC) $(CFLAGS) windows_icon.c icon.o -lglfw3 -lopengl32 -o windows_icon.exe
|
||||||
|
|
||||||
|
BIN
images/Thumbs.db
Normal file
BIN
images/Thumbs.db
Normal file
Binary file not shown.
BIN
images/rotate_cube.png
Normal file
BIN
images/rotate_cube.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.1 KiB |
125
rotate_cube.c
Normal file
125
rotate_cube.c
Normal file
@ -0,0 +1,125 @@
|
|||||||
|
/*
|
||||||
|
GLFW3 rotate cube
|
||||||
|
Source: https://github.com/IIIypuk/glfw-examples
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#ifndef __WIN32
|
||||||
|
#include <windows.h>
|
||||||
|
#endif
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
|
void keyboard_callback(GLFWwindow *window, int key, int scancode,
|
||||||
|
int action, int mods);
|
||||||
|
|
||||||
|
int rotate_y = 0;
|
||||||
|
int rotate_x = 0;
|
||||||
|
|
||||||
|
#ifndef __WIN32
|
||||||
|
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst,
|
||||||
|
LPSTR lpszCmdLine, int nShowCmd)
|
||||||
|
#else
|
||||||
|
int main(int argc, char const *argv[])
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
GLFWwindow *window;
|
||||||
|
|
||||||
|
if (!glfwInit())
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
|
||||||
|
window = glfwCreateWindow(320, 320, "Rorate Cube", NULL, NULL);
|
||||||
|
|
||||||
|
if (!window)
|
||||||
|
{
|
||||||
|
glfwTerminate();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
while (!glfwWindowShouldClose(window))
|
||||||
|
{
|
||||||
|
glfwSetKeyCallback(window, keyboard_callback);
|
||||||
|
|
||||||
|
glClearColor(0, 0, 0, 0);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
glRotatef(rotate_x, 1.0, 0.0, 0.0);
|
||||||
|
glRotatef(rotate_y, 0.0, 1.0, 0.0);
|
||||||
|
|
||||||
|
glBegin(GL_POLYGON); // Yellow side - FRONT
|
||||||
|
glColor3f(1.0, 1.0, 0.0);
|
||||||
|
glVertex3f( 0.5, -0.5, -0.5);
|
||||||
|
glVertex3f( 0.5, 0.5, -0.5);
|
||||||
|
glVertex3f(-0.5, 0.5, -0.5);
|
||||||
|
glVertex3f(-0.5, -0.5, -0.5);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBegin(GL_POLYGON); // White side - BACK
|
||||||
|
glColor3f(1.0, 1.0, 1.0);
|
||||||
|
glVertex3f( 0.5, -0.5, 0.5);
|
||||||
|
glVertex3f( 0.5, 0.5, 0.5);
|
||||||
|
glVertex3f(-0.5, 0.5, 0.5);
|
||||||
|
glVertex3f(-0.5, -0.5, 0.5);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBegin(GL_POLYGON); // Purple side - RIGHT
|
||||||
|
glColor3f(1.0, 0.0, 1.0);
|
||||||
|
glVertex3f(0.5, -0.5, -0.5);
|
||||||
|
glVertex3f(0.5, 0.5, -0.5);
|
||||||
|
glVertex3f(0.5, 0.5, 0.5);
|
||||||
|
glVertex3f(0.5, -0.5, 0.5);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBegin(GL_POLYGON); // Green side - LEFT
|
||||||
|
glColor3f(0.0, 1.0, 0.0);
|
||||||
|
glVertex3f(-0.5, -0.5, 0.5);
|
||||||
|
glVertex3f(-0.5, 0.5, 0.5);
|
||||||
|
glVertex3f(-0.5, 0.5, -0.5);
|
||||||
|
glVertex3f(-0.5, -0.5, -0.5);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBegin(GL_POLYGON); // Blue side - TOP
|
||||||
|
glColor3f(0.0, 0.0, 1.0);
|
||||||
|
glVertex3f( 0.5, 0.5, 0.5);
|
||||||
|
glVertex3f( 0.5, 0.5, -0.5);
|
||||||
|
glVertex3f(-0.5, 0.5, -0.5);
|
||||||
|
glVertex3f(-0.5, 0.5, 0.5);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glBegin(GL_POLYGON); // Red side - BOTTOM
|
||||||
|
glColor3f(1.0, 0.0, 0.0);
|
||||||
|
glVertex3f( 0.5, -0.5, -0.5);
|
||||||
|
glVertex3f( 0.5, -0.5, 0.5);
|
||||||
|
glVertex3f(-0.5, -0.5, 0.5);
|
||||||
|
glVertex3f(-0.5, -0.5, -0.5);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glfwSwapBuffers(window);
|
||||||
|
glfwPollEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwTerminate();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void keyboard_callback(GLFWwindow* window, int key, int scancode,
|
||||||
|
int action, int mods)
|
||||||
|
{
|
||||||
|
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||||
|
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||||
|
|
||||||
|
if (key == GLFW_KEY_UP && action == GLFW_PRESS)
|
||||||
|
rotate_x += 5;
|
||||||
|
if (key == GLFW_KEY_DOWN && action == GLFW_PRESS)
|
||||||
|
rotate_x -= 5;
|
||||||
|
if (key == GLFW_KEY_RIGHT && action == GLFW_PRESS)
|
||||||
|
rotate_y -= 5;
|
||||||
|
if (key == GLFW_KEY_LEFT && action == GLFW_PRESS)
|
||||||
|
rotate_y += 5;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user