added rotate cube example
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221e716458
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06b1e197e3
5
Makefile
5
Makefile
@ -1,6 +1,9 @@
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CC=gcc
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all: fps_counter
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all: fps_counter rotate_cube
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fps_counter:
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$(CC) fps_counter.c -lglfw -lGL -o fps_counter
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rotate_cube:
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$(CC) rotate_cube.c -lglfw -lGL -o rotate_cube.exe
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@ -1,11 +1,14 @@
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CC=tcc
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CFLAGS= -I./win32/include -L./win32/lib
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all: fps_counter windows_icon
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all: fps_counter rotate_cube windows_icon
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fps_counter:
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$(CC) $(CFLAGS) fps_counter.c -lglfw3 -lopengl32 -o fps_counter.exe
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rotate_cube:
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$(CC) $(CFLAGS) rotate_cube.c -lglfw3 -lopengl32 -o rotate_cube.exe
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windows_icon: icon.o
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$(CC) $(CFLAGS) windows_icon.c icon.o -lglfw3 -lopengl32 -o windows_icon.exe
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BIN
images/Thumbs.db
Normal file
BIN
images/Thumbs.db
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Binary file not shown.
BIN
images/rotate_cube.png
Normal file
BIN
images/rotate_cube.png
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Binary file not shown.
After Width: | Height: | Size: 7.1 KiB |
125
rotate_cube.c
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125
rotate_cube.c
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/*
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GLFW3 rotate cube
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Source: https://github.com/IIIypuk/glfw-examples
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*/
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#include <stdio.h>
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#ifndef __WIN32
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#include <windows.h>
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#endif
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#include <GLFW/glfw3.h>
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void keyboard_callback(GLFWwindow *window, int key, int scancode,
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int action, int mods);
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int rotate_y = 0;
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int rotate_x = 0;
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#ifndef __WIN32
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst,
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LPSTR lpszCmdLine, int nShowCmd)
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#else
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int main(int argc, char const *argv[])
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#endif
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{
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GLFWwindow *window;
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if (!glfwInit())
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return -1;
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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window = glfwCreateWindow(320, 320, "Rorate Cube", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glEnable(GL_DEPTH_TEST);
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while (!glfwWindowShouldClose(window))
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{
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glfwSetKeyCallback(window, keyboard_callback);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glLoadIdentity();
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glRotatef(rotate_x, 1.0, 0.0, 0.0);
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glRotatef(rotate_y, 0.0, 1.0, 0.0);
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glBegin(GL_POLYGON); // Yellow side - FRONT
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glColor3f(1.0, 1.0, 0.0);
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glVertex3f( 0.5, -0.5, -0.5);
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glVertex3f( 0.5, 0.5, -0.5);
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glVertex3f(-0.5, 0.5, -0.5);
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glVertex3f(-0.5, -0.5, -0.5);
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glEnd();
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glBegin(GL_POLYGON); // White side - BACK
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glColor3f(1.0, 1.0, 1.0);
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glVertex3f( 0.5, -0.5, 0.5);
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glVertex3f( 0.5, 0.5, 0.5);
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glVertex3f(-0.5, 0.5, 0.5);
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glVertex3f(-0.5, -0.5, 0.5);
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glEnd();
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glBegin(GL_POLYGON); // Purple side - RIGHT
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glColor3f(1.0, 0.0, 1.0);
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glVertex3f(0.5, -0.5, -0.5);
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glVertex3f(0.5, 0.5, -0.5);
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glVertex3f(0.5, 0.5, 0.5);
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glVertex3f(0.5, -0.5, 0.5);
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glEnd();
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glBegin(GL_POLYGON); // Green side - LEFT
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glColor3f(0.0, 1.0, 0.0);
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glVertex3f(-0.5, -0.5, 0.5);
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glVertex3f(-0.5, 0.5, 0.5);
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glVertex3f(-0.5, 0.5, -0.5);
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glVertex3f(-0.5, -0.5, -0.5);
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glEnd();
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glBegin(GL_POLYGON); // Blue side - TOP
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glColor3f(0.0, 0.0, 1.0);
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glVertex3f( 0.5, 0.5, 0.5);
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glVertex3f( 0.5, 0.5, -0.5);
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glVertex3f(-0.5, 0.5, -0.5);
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glVertex3f(-0.5, 0.5, 0.5);
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glEnd();
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glBegin(GL_POLYGON); // Red side - BOTTOM
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glColor3f(1.0, 0.0, 0.0);
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glVertex3f( 0.5, -0.5, -0.5);
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glVertex3f( 0.5, -0.5, 0.5);
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glVertex3f(-0.5, -0.5, 0.5);
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glVertex3f(-0.5, -0.5, -0.5);
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glEnd();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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return 0;
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}
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void keyboard_callback(GLFWwindow* window, int key, int scancode,
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int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GL_TRUE);
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if (key == GLFW_KEY_UP && action == GLFW_PRESS)
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rotate_x += 5;
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if (key == GLFW_KEY_DOWN && action == GLFW_PRESS)
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rotate_x -= 5;
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if (key == GLFW_KEY_RIGHT && action == GLFW_PRESS)
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rotate_y -= 5;
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if (key == GLFW_KEY_LEFT && action == GLFW_PRESS)
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rotate_y += 5;
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}
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