add wmpa 1.0.2 sources
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52
plugins/wmpa/wmpcontrols.h
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52
plugins/wmpa/wmpcontrols.h
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#if !defined(AFX_WMPCONTROLS_H__234DACEF_6ED9_481D_B7E8_03653189E9B2__INCLUDED_)
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#define AFX_WMPCONTROLS_H__234DACEF_6ED9_481D_B7E8_03653189E9B2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
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// NOTE: Do not modify the contents of this file. If this class is regenerated by
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// Microsoft Visual C++, your modifications will be overwritten.
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// Dispatch interfaces referenced by this interface
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class CWMPMedia;
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/////////////////////////////////////////////////////////////////////////////
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// CWMPControls wrapper class
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class CWMPControls : public COleDispatchDriver
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{
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public:
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CWMPControls() {} // Calls COleDispatchDriver default constructor
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CWMPControls(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
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CWMPControls(const CWMPControls& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
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// Attributes
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public:
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// Operations
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public:
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BOOL GetIsAvailable(LPCTSTR bstrItem);
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void play();
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void stop();
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void pause();
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void fastForward();
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void fastReverse();
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double GetCurrentPosition();
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void SetCurrentPosition(double newValue);
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CString GetCurrentPositionString();
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void next();
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void previous();
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CWMPMedia GetCurrentItem();
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void SetCurrentItem(LPDISPATCH newValue);
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long GetCurrentMarker();
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void SetCurrentMarker(long nNewValue);
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void playItem(LPDISPATCH pIWMPMedia);
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_WMPCONTROLS_H__234DACEF_6ED9_481D_B7E8_03653189E9B2__INCLUDED_)
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