add game statistics
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.gitignore
vendored
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.gitignore
vendored
@ -1,5 +1,5 @@
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node_modules/
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package-lock.json
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*.afdesign
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_media/css/chota.min.css
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@ -1,5 +1,7 @@
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## 2.0.2 # Build 2 [2021-02-25]
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- ➕ - Added game statistics
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- ✔️ - Fix keyboard fize on big screen
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- ♻️ - JS code replace `var` by `let`
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## 2.0.1 [2021-02-25]
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- ℹ️ - Make iOS web app
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@ -95,6 +95,7 @@
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</script>
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<script type="text/javascript" src="js/pageStatistics.js?v=1"></script>
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<script type="text/javascript" src="js/pageCredits.js?v=1"></script>
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<script type="text/javascript" src="js/statFunction.js?v=1"></script>
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<script type="text/javascript" src="js/game.js?v=2"></script>
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</body>
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</html>
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42
js/game.js
42
js/game.js
@ -16,15 +16,15 @@ let gameWord = words[Math.floor(Math.random() * words.length)].toUpperCase();
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let gameAnswered = new Array(gameWord.length + 1).join('-');
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let lives = 6;
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// Функция генерации html кода клавиатуры
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// init keyboard
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function generateKeyboard(layout)
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{
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var keyboardHtmlStr = '';
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let keyboardHtmlStr = '';
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layout.split('').forEach(function(letter)
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{
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keyboardHtmlStr = keyboardHtmlStr + '<button class="button clear is-marginless" id="' + letter +
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'" onclick="offChar(\'' + letter + '\')"> ' + letter + '</button>';
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'" onclick="letterClick(\'' + letter + '\')"> ' + letter + '</button>';
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})
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let keyboard = document.querySelector("#keyboard");
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@ -32,17 +32,20 @@ function generateKeyboard(layout)
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document.querySelector("#keyboard").innerHTML = keyboardHtmlStr;
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}
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function offChar(letter)
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// letter click action
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function letterClick(letter)
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{
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var charButton = document.getElementById(letter);
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let charButton = document.getElementById(letter);
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charButton.disabled = true;
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var indices = [];
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var idx = gameWord.split('').indexOf(letter)
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let indices = [];
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let idx = gameWord.split('').indexOf(letter)
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if (idx == -1)
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{
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wrong();
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wrongLetter();
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updateStats('stLetterClick');
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return;
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}
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@ -54,30 +57,29 @@ function offChar(letter)
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indices.forEach(function(item, indices)
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{
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var wordArray = gameAnswered.split('')
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let wordArray = gameAnswered.split('')
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wordArray[item] = letter;
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gameAnswered = wordArray.join('');
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document.querySelector("#word").innerHTML = gameAnswered;
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var wordsAnswered = localStorage.getItem('wordsAnswered');
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localStorage.setItem('wordsAnswered', parseInt(wordsAnswered) + 1);
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updateStats('stCorrLetter');
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})
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if (gameAnswered.split('').indexOf('-') == -1)
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{
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var gamesWon = localStorage.getItem('gamesWon');
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localStorage.setItem('gamesWon', parseInt(gamesWon) + 1);
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alert('You Win');
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updateStats('stWinWords');
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document.location.reload(true);
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}
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}
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function wrong()
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// action by wrong letter
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function wrongLetter()
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{
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if (lives <= 0)
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{
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var gamesFail = localStorage.getItem('gamesFail');
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localStorage.setItem('gamesFail', parseInt(gamesFail) + 1);
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alert('You dead');
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updateStats('stTotalGames');
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document.location.reload(true);
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}
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@ -85,7 +87,7 @@ function wrong()
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document.querySelector("#lives").innerHTML = 'Lives ' + lives;
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}
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// display tab content
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function showPage(element, pageName)
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{
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// alert(event.srcElement.id);
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@ -97,11 +99,15 @@ function showPage(element, pageName)
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document.querySelector("#" + element.id).classList.add('active');
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document.querySelector("#content").innerHTML = pageName;
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if (pageName == pageStatistics) { updateStatsPage(); }
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}
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// game
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// game init
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window.onload = function()
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{
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updateStats('stCheck');
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generateKeyboard(keyboardLayouts['usQwertyKeyboard']);
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document.querySelector('#lives').innerHTML = 'Lives ' + lives;
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console.log('Word:', gameWord.toLowerCase());
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@ -11,29 +11,50 @@ const pageStatistics = '\
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</thead>\
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<tbody>\
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<tr>\
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<th>Всего игр</th>\
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<th id="stTotalGames">0</th>\
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<th>Total games</th>\
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<th id="stTotalGames">...</th>\
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</tr>\
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<tr>\
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<th>Отгаданных слов</th>\
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<th id="stWinWords">0</th>\
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<th>Guess words</th>\
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<th id="stWinWords">...</th>\
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</tr>\
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<tr>\
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<th>% побед</th>\
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<th id="stWinPercentage">0</th>\
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<th>% Win</th>\
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<th id="stWinPercentage">...</th>\
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</tr>\
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<tr>\
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<th>Всего букв нажато</th>\
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<th id="stLetterClick">0</th>\
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<th>Total letters clicked</th>\
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<th id="stLetterClick">...</th>\
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</tr>\
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<tr>\
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<th>Букв отгадано</th>\
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<th id="stWinLetter">0</th>\
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<th>Correctly guessed letters</th>\
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<th id="stCorrLetter">...</th>\
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</tr>\
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<tr>\
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<th>Процент верных букв</th>\
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<th id="stWinLetterPercent">0</th>\
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<th>% correctly letters</th>\
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<th id="stWinLetterPercent">...</th>\
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</tr>\
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</tbody>\
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</table>\
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<p class="text-center">\
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<buttton class="button error" onclick="localStorage.clear();">Clear statistics</buttton>\
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</p>\
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';
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function updateStatsPage()
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{
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let stTotalGames = localStorage.getItem('stTotalGames');
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let stWinWords = localStorage.getItem('stWinWords');
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let stWinPercentage = localStorage.getItem('stWinPercentage');
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let stLetterClick = localStorage.getItem('stLetterClick');
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let stCorrLetter = localStorage.getItem('stCorrLetter');
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let stWinLetterPercent = localStorage.getItem('stWinLetterPercent');
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document.querySelector('#stTotalGames').innerHTML = stTotalGames;
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document.querySelector('#stWinWords').innerHTML = stWinWords;
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document.querySelector('#stWinPercentage').innerHTML = Math.round((stWinWords / stTotalGames) * 100);
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document.querySelector('#stLetterClick').innerHTML = stLetterClick;
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document.querySelector('#stCorrLetter').innerHTML = stCorrLetter;
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document.querySelector('#stWinLetterPercent').innerHTML = Math.round((stCorrLetter / stLetterClick) * 100);
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}
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36
js/statFunction.js
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36
js/statFunction.js
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function updateStats(statParameter)
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{
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let stTotalGames = JSON.parse(localStorage.getItem('stTotalGames'));
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let stWinWords = JSON.parse(localStorage.getItem('stWinWords'));
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let stLetterClick = JSON.parse(localStorage.getItem('stLetterClick'));
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let stCorrLetter = JSON.parse(localStorage.getItem('stCorrLetter'));
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switch(statParameter)
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{
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case 'stTotalGames':
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localStorage.setItem('stTotalGames', stTotalGames + 1);
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break;
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case 'stWinWords':
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localStorage.setItem('stTotalGames', stTotalGames + 1);
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localStorage.setItem('stWinWords', stWinWords + 1);
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break;
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case 'stLetterClick':
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localStorage.setItem('stLetterClick', stLetterClick + 1);
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break;
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case 'stCorrLetter':
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localStorage.setItem('stLetterClick', stLetterClick + 1);
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localStorage.setItem('stCorrLetter', stCorrLetter + 1);
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break;
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case 'stCheck':
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if (stTotalGames == null) { localStorage.setItem('stTotalGames', 0); }
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if (stWinWords == null) { localStorage.setItem('stWinWords', 0); }
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if (stLetterClick == null) { localStorage.setItem('stLetterClick', 0); }
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if (stCorrLetter == null) { localStorage.setItem('stCorrLetter', 0); }
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break;
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}
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}
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