68 lines
1.3 KiB
JavaScript
68 lines
1.3 KiB
JavaScript
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let canvas = null;
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let context = null;
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let cW = null;
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let cH = null;
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let pressedKeys = {};
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window.onload = function() {
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'use strict';
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canvas = document.getElementById('app');
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context = canvas.getContext('2d');
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cW = canvas.width;
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cH = canvas.height;
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window.requestAnimationFrame(GameLoop);
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}
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window.onkeyup = function(e) { pressedKeys[e.code] = false; }
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window.onkeydown = function(e) { pressedKeys[e.code] = true; }
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function GameLoop(timeStamp) {
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'use strict';
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Update();
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Draw();
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window.requestAnimationFrame(GameLoop);
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}
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function Draw() {
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'use strict';
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// clean context
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context.fillStyle = '#999999';
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context.fillRect(0, 0, cW, cH);
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context.fillStyle = '#ffffff';
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if(pressedKeys['KeyW']) {
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context.fillStyle = '#ff0000';
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}
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context.fillRect(cW / 2 - 25, 100, 50, 50); // W
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context.fillStyle = '#ffffff';
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if(pressedKeys['KeyA']) {
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context.fillStyle = '#ff0000';
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}
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context.fillRect(cW / 2 - 75, 150, 50, 50); // A
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context.fillStyle = '#ffffff';
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if(pressedKeys['KeyS']) {
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context.fillStyle = '#ff0000';
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}
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context.fillRect(cW / 2 - 25, 150, 50, 50); // S
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context.fillStyle = '#ffffff';
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if(pressedKeys['KeyD']) {
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context.fillStyle = '#ff0000';
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}
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context.fillRect(cW / 2 + 25, 150, 50, 50); // D
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}
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function Update() {
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'use strict';
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//
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}
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