78 lines
2.2 KiB
Markdown
78 lines
2.2 KiB
Markdown
|
# Variables
|
||
|
## MC_DIR
|
||
|
!> Minecraft directory
|
||
|
|
||
|
The variable `MC_DIR` is the key variable on the basis of which the paths in the script are built.
|
||
|
|
||
|
When using a non-standard path, you should change the directory at your discretion.
|
||
|
|
||
|
You can specify a relative path if the script file is located in the directory with the game, for example:
|
||
|
* for Windows `%CD%`
|
||
|
* for Linux `./`
|
||
|
|
||
|
?> However, it should be noted that on Windows, if the script file is located in a different directory and on a different local disk,
|
||
|
first you need to go to the disk where the game is located (by default `%SystemDrive%`).
|
||
|
Otherwise, the settings files and save directories will appear next to the script.
|
||
|
|
||
|
## GAME_DIR
|
||
|
!> Directory with game settings
|
||
|
|
||
|
User files are stored in this directory:
|
||
|
* `saves` - saves directory
|
||
|
* `resourcepacks` - resource packs directory
|
||
|
* `screenshots` - shapshots directory
|
||
|
* `options.txt` - options file
|
||
|
|
||
|
?> It is recommended to keep them in a separate directory to avoid confusion and easily transfer your files to other computers.
|
||
|
|
||
|
?> By default using `MC_DIR`
|
||
|
|
||
|
## ASSETS_DIR
|
||
|
!> Minecraft assets directory
|
||
|
|
||
|
## ASSETS_INDEX
|
||
|
!> Minecraft assets index
|
||
|
|
||
|
Stored in `version['assetIndex']['id']`.
|
||
|
Has the same meaning as the version of the game, excluding the [patch](https://semver.org/lang/ru/#spec-item-2).
|
||
|
|
||
|
Example `1.16` for game versions `1.16.3`, `1.16.4`, `1.16.5`.
|
||
|
|
||
|
## GAME_VERSION
|
||
|
!> Minecraft version
|
||
|
|
||
|
## NATIVES_DIR
|
||
|
!> Directory with binary libraries
|
||
|
|
||
|
## LIBRARIES_LIST
|
||
|
!> Dependency library path list
|
||
|
|
||
|
The `Release` version of the launcher is present.
|
||
|
In other cases, you need to generate it yourself.
|
||
|
|
||
|
## PLAYER_NAME
|
||
|
!> Player name
|
||
|
|
||
|
By default, when the script starts, the user is prompted to enter the player's name interactively.
|
||
|
|
||
|
If there is no need to change the name when starting the script, write down the required name in the variable.
|
||
|
``` batch
|
||
|
set PLAYER_NAME=Steve
|
||
|
```
|
||
|
and remove this line
|
||
|
``` batch
|
||
|
set /p player=What username would you like?
|
||
|
```
|
||
|
|
||
|
## WINDOW_W
|
||
|
!> Game window width
|
||
|
|
||
|
## WINDOW_H
|
||
|
!> Game window height
|
||
|
|
||
|
## JVM_RAM
|
||
|
!> Java virtual machine variable that determines the size of the consumed RAM
|
||
|
|
||
|
## JVM_ARGS
|
||
|
!> Java virtual machine variable that defines its variables
|