Assets downloader
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#include <stdio.h>
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#include <string.h>
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#include <cjson/cJSON.h>
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#define VERSION "0.0.0"
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int main(int argc, char const *argv[]) {
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// printf("Assets Downloader for Minecraft Batch Launcher %s\n", VERSION);
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if (argc < 2) {
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printf("Usage: %s <assets.json>\n", argv[0]);
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return 0;
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}
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/* ... */
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if (argc == 2 && strcmp(argv[1], "--help") == 0) {
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printf("Help:\n");
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printf(" --help\tShow help\n");
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printf(" --version\tShow version\n");
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return 0;
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} else if (argc == 2 && strcmp(argv[1], "--version") == 0) {
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return 0;
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}
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FILE *index_file;
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char str[900000];
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char buffer[100];
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index_file = fopen(argv[1], "r");
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while (fgets(buffer, sizeof(buffer), index_file)) {
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strcat(str, buffer);
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}
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fclose(index_file);
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cJSON *json = cJSON_Parse(str);
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cJSON *assets_objects = cJSON_GetObjectItem(json, "objects");
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unsigned int assets_objects_size = cJSON_GetArraySize(assets_objects);
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if (assets_objects) {
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cJSON *object = assets_objects->child;
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while (object) {
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char *hash = cJSON_GetStringValue(cJSON_GetObjectItem(object, "hash"));
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unsigned int size =
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cJSON_GetNumberValue(cJSON_GetObjectItem(object, "size"));
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printf("%s:%d\n", hash, size);
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object = object->next;
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}
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}
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return 0;
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}
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