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4df1b53fc4
...
8909077e6e
@ -1,12 +0,0 @@
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root = true
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[*]
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indent_style = space
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indent_size = 4
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.md]
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trim_trailing_whitespace = false
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@ -27,4 +27,4 @@ See other releases [this](RELEASES.md).
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**Forge:**
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* 🪟 [Windows `1.16.5-forge-36.2.34`](https://git.a2s.su/iiiypuk/minecraft-launcher/raw/branch/master/forge/1.16.5-forge-36.2.34/1.16.5-forge-36.2.34-windows.bat)
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* 🖥️ [Linux/macOS `1.20.1-forge-47.1.43`](https://git.a2s.su/iiiypuk/minecraft-launcher/raw/branch/master/forge/1.20.1-forge-47.1.43/1.20.1-forge-47.1.43-unix.sh)
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* 🖥️ [Linux/macOS `1.20.1-forge-47.1.43`](https://git.a2s.su/iiiypuk/minecraft-launcher/raw/branch/master/forge/1.20.1-forge-47.1.43/1.20.1-forge-47.1.43-unix.sh)
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@ -8,7 +8,7 @@ echo "============================="
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# Set username
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read -p "What username would you like? " player
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if [ ! $player ]; then
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player="Steve"
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player="Steve"
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fi
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# A minecraft root directory
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@ -8,7 +8,7 @@ echo "============================="
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# Set username
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read -p "What username would you like? " player
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if [ ! $player ]; then
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player="Steve"
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player="Steve"
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fi
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# A minecraft root directory
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7
utils/assets-downloader/.gitignore
vendored
7
utils/assets-downloader/.gitignore
vendored
@ -1,7 +0,0 @@
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# XMake
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build/
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.xmake/
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# Assets
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assets/
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*.data
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@ -1,47 +0,0 @@
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# 🇺🇸 Assets downloader
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> ⚠️ write it...
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# 🇷🇺 Загрузчик ассетов
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Утилита, которая встраивается в основной скрипт и скачивает ассеты из сети.
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Используется программа на **Си** для парсинга файла индексов ассетов.
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## About assets
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The game itself downloads (through the launcher) further resources from
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```text
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https://resources.download.minecraft.net/
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```
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> ⚠️ http://resources.download.minecraft.net/ no longer works - you must use https
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The asset index for each version is linked in the `<version>.json`. An example url to the asset index could look like this
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```text
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https://launchermeta.mojang.com/mc/assets/1.12/67e29e024e664064c1f04c728604f83c24cbc218/1.12.json
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```
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Each resource in the file has a name (the field name of the resource object), a SHA1 hash, and a file size. The client currently downloads all resources in the index from
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```text
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https://resources.download.minecraft.net/<first 2 hex letters of hash>/<whole hash>
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```
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and stores them in
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```text
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.minecraft/assets/objects/<first 2 hex letters of hash>/<whole hash>
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```
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and a copy is stored in
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```text
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.minecraft/assets/virtual/legacy/
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```
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in the old format for versions that don't support the new system (1.7 and below)
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ℹ️ From: https://wiki.vg/Game_files#Assets
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@ -1,6 +0,0 @@
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#!/bin/sh
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# build utility
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echo "Build: assets-x86_64-linux.data"
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base64 -w 0 build/linux/x86_64/release/assets-parser > assets-x86_64-linux.data
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echo "Build complete"
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@ -1,48 +0,0 @@
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#!/bin/sh
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# Checking cURL command
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if ! [ -x "$(command -v curl)" ]; then
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echo "curl not available"
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exit 1
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fi
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UTILITY=$(mktemp)
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base64 -d assets-x86_64-linux.data > $UTILITY
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chmod +x $UTILITY
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ASSETS=$($UTILITY assets/indexes/1.19.json)
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FILES=$(echo "$ASSETS" | wc -w)
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ASSETS_DIR=assets/objects
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mkdir -p $ASSETS_DIR
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FILE_COUNTER=0
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for FILE in $ASSETS
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do
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# get hash and size asset
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HASH=$(echo $FILE | cut -d ":" -f 1)
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SIZE=$(echo $FILE | cut -d ":" -f 2)
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# make hash directory (first 2 hex letters of hash)
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HASH_DIR=$ASSETS_DIR/${HASH:0:2}
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mkdir -p $HASH_DIR
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# download asset
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if ! [ -f $HASH_DIR/$HASH ]; then
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curl --silent -o $HASH_DIR/$HASH "https://resources.download.minecraft.net/${HASH:0:2}/$HASH"
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fi
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# check asset file size
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FILE_SIZE=$(wc -c $HASH_DIR/$HASH | cut -d " " -f 1)
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if (( $FILE_SIZE != $SIZE )); then
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rm $HASH_DIR/$HASH
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echo "Error download: $HASH"
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fi
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# Echo progress
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FILE_COUNTER=$(($FILE_COUNTER + 1))
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echo -e "Progress: $FILE_COUNTER/$FILES"
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done
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# TODO
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# - use `wget` if `curl` not available
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@ -1,55 +0,0 @@
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#include <stdio.h>
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#include <string.h>
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#include <cjson/cJSON.h>
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#define VERSION "0.0.0"
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int main(int argc, char const *argv[]) {
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// printf("Assets Downloader for Minecraft Batch Launcher %s\n", VERSION);
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if (argc < 2) {
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printf("Usage: %s <assets.json>\n", argv[0]);
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return 0;
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}
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/* ... */
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if (argc == 2 && strcmp(argv[1], "--help") == 0) {
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printf("Help:\n");
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printf(" --help\tShow help\n");
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printf(" --version\tShow version\n");
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return 0;
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} else if (argc == 2 && strcmp(argv[1], "--version") == 0) {
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return 0;
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}
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FILE *index_file;
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char str[900000];
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char buffer[100];
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index_file = fopen(argv[1], "r");
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while (fgets(buffer, sizeof(buffer), index_file)) {
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strcat(str, buffer);
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}
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fclose(index_file);
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cJSON *json = cJSON_Parse(str);
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cJSON *assets_objects = cJSON_GetObjectItem(json, "objects");
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unsigned int assets_objects_size = cJSON_GetArraySize(assets_objects);
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if (assets_objects) {
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cJSON *object = assets_objects->child;
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while (object) {
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char *hash = cJSON_GetStringValue(cJSON_GetObjectItem(object, "hash"));
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unsigned int size =
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cJSON_GetNumberValue(cJSON_GetObjectItem(object, "size"));
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printf("%s:%d\n", hash, size);
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object = object->next;
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}
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}
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return 0;
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}
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@ -1,28 +0,0 @@
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set_project("assets-parser")
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set_languages("c99")
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add_rules("mode.debug", "mode.release")
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toolchain("tcc")
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set_kind("standalone")
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set_toolset("cc", "tcc")
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set_toolset("ld", "tcc")
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toolchain_end()
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if is_mode("debug") then
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set_symbols("debug")
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set_optimize("none")
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end
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set_toolchains("tcc")
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add_requires("cjson 1.7.15")
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target("assets-parser")
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set_kind("binary")
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add_files("src/*.c")
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add_packages("cjson")
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after_build(function (target)
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-- os.exec("base64 -w 0 build/linux/x86_64/release/assets-parser > assets-x86_64-linux.data")
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os.exec("./compile.sh")
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end)
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@ -8,7 +8,7 @@ echo "============================="
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# Set username
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read -p "What username would you like? " player
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if [ ! $player ]; then
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player="Steve"
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player="Steve"
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fi
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# A minecraft root directory
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@ -8,7 +8,7 @@ echo "============================="
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# Set username
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read -p "What username would you like? " player
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if [ ! $player ]; then
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player="Steve"
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player="Steve"
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fi
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# A minecraft root directory
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Loading…
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Block a user