ogsr_steam/src/XR_3DA.c

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#include <stdio.h>
#include <windows.h>
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#include "resource.h"
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int main()
{
char CurrentPath[FILENAME_MAX];
_getcwd(CurrentPath, sizeof(CurrentPath));
SetCurrentDirectory("bin_x64");
_getcwd(CurrentPath, sizeof(CurrentPath));
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// Run S.T.A.L.K.E.R.
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system("xrEngine.exe");
return 0;
}