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4 Commits
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00cde632d6 | |||
e841c8721b | |||
b77a6729c9 | |||
bce60e95a9 |
BIN
.assets/complete.png
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BIN
.assets/complete.png
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Binary file not shown.
After Width: | Height: | Size: 15 KiB |
BIN
.assets/steam.png
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BIN
.assets/steam.png
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Binary file not shown.
After Width: | Height: | Size: 9.5 KiB |
6
CMakeLists.txt
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6
CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)
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project(ogsr_steam)
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file(GLOB SOURCES "src/*")
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add_executable(XR_3DA ${SOURCES})
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14
README.md
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README.md
@ -1,11 +1,15 @@
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Инструкция по запуску OGSR Mod в Steam
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# Инструкция по запуску OGSR Mod в Steam
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==================================================
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[](https://github.com/iiiypuk/ogsr_steam/releases/latest)  
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[](https://github.com/iiiypuk/ogsr_steam/releases/latest)  
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**Установка:**
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## Установка:
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- Скачиваем и устанавливаем мод по [инструкции](https://vk.com/ogsr_mod?w=page-9551243_48936200).
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- Скачиваем и устанавливаем мод по [инструкции](https://vk.com/ogsr_mod?w=page-9551243_48936200).
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- Скачиваем [архив с бинарником](https://github.com/iiiypuk/ogsr_steam/releases/latest) и кладём в директорию с игрой.
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- Скачиваем [архив с бинарником](https://github.com/iiiypuk/ogsr_steam/releases/latest) и кладём в директорию с игрой.
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- Всё! :blush:.
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- Всё! :blush:
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## Stuff
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[Страница мода в Vk](https://vk.com/ogsr_mod).
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[Страница мода в Vk](https://vk.com/ogsr_mod).
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[Страница мода на форуме AMK TEAM](https://www.amk-team.ru/forum/topic/14062-ogsr-mod/).
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[Страница мода на форуме AMK TEAM](https://www.amk-team.ru/forum/topic/14062-ogsr-mod/).
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@ -1,6 +0,0 @@
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project(ogsr_steam)
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set(CMAKE_BINARY_DIR "../bin")
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set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR})
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add_executable(XR_3DA XR_3DA.c)
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72
src/Resource.rc
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72
src/Resource.rc
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// Microsoft Visual C++ generated resource script.
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//
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#pragma code_page(65001)
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON1 ICON "D:\\Develop\\ogsr_steam\\src\\5.ico"
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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#include <stdio.h>
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#include <stdio.h>
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#include <windows.h>
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#include <windows.h>
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#include "resource.h"
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int main()
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int main()
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{
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{
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char CurrentPath[FILENAME_MAX];
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char CurrentPath[FILENAME_MAX];
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SetCurrentDirectory("bin_x64");
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SetCurrentDirectory("bin_x64");
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_getcwd(CurrentPath, sizeof(CurrentPath));
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_getcwd(CurrentPath, sizeof(CurrentPath));
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// Run S.T.A.L.K.E.R.
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system("xrEngine.exe");
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system("xrEngine.exe");
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return 0;
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return 0;
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16
src/resource.h
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16
src/resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by Resource.rc
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//
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#define IDI_ICON1 101
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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