let app = new PIXI.Application({ width: 400, height: 400, backgroundColor: 0x2a2a3a }); document.body.appendChild(app.view); // Переменная отвечает, запущена ли игра let running = false; const REEL_WIDTH = 60; const SYMBOL_SIZE = 50; // Создаём колёса const reels = []; const reelContainer = new PIXI.Container(); for (let i = 0; i < 4; i++) { const rc = new PIXI.Container(); rc.x = i * REEL_WIDTH; reelContainer.addChild(rc); const reel = { container: rc, symbols: [], position: 0, previousPosition: 0, blur: new PIXI.filters.BlurFilter(), }; reel.blur.blurX = 0; reel.blur.blurY = 0; rc.filters = [reel.blur]; // Build the symbols for (let j = 0; j < 4; j++) { const symbol = new PIXI.Sprite.from('/assets/chest.png'); // Scale the symbol to fit symbol area. symbol.y = j * SYMBOL_SIZE; symbol.scale.x = symbol.scale.y = Math.min(SYMBOL_SIZE / symbol.width, SYMBOL_SIZE / symbol.height); symbol.x = Math.round((SYMBOL_SIZE - symbol.width) / 2); reel.symbols.push(symbol); rc.addChild(symbol); } reels.push(reel); } const basicText = new PIXI.Text('SPIN!'); basicText.anchor.set(0.5); basicText.style.weight = 'bold'; basicText.style.fill = 0xfff8c0; basicText.x = app.screen.width / 2; basicText.y = app.screen.height - 50; basicText.interactive = true; basicText.buttonMode = true; basicText.addListener('click', () => { // }); reelContainer.x = app.screen.width / 2 - (reelContainer.width / 2); reelContainer.y = app.screen.height / 2 - (reelContainer.height / 2); app.stage.addChild(reelContainer, basicText);