// import gg

fn (mut game Game) update() {
	if game.bg_texture.pos_x >= game.bg_texture.image.width {
		game.bg_texture.pos_x = 0
	} else {
		game.bg_texture.pos_x += .5
	}

	if game.bg_texture.pos_y >= game.bg_texture.image.height {
		game.bg_texture.pos_y = 0
	} else {
		game.bg_texture.pos_y += .5
	}
}
