snipplets.dev/~/Solar2D/SampleProject/scenes/game.lua

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Lua
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2021-11-18 01:22:51 +03:00
local composer = require('composer')
local scene = composer.newScene()
local groupBack
local groupMain
local groupUI
function gameLoop()
--
end
local function onFrame(event)
--
end
function scene:create(event)
local sceneGroup = self.view
groupBack = display.newGroup()
groupMain = display.newGroup()
groupUI = display.newGroup()
local debugRect = display.newRect(display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight )
debugRect:setFillColor(0.807, 0.925, 0.956)
end
function scene:show(event)
local sceneGroup = self.view
local phase = event.phase
if (phase == "will") then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif (phase == "did") then
gameLoopTimer = timer.performWithDelay(500, gameLoop, 0)
end
end
function scene:hide(event)
local sceneGroup = self.view
local phase = event.phase
if (phase == "will") then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif (phase == "did") then
-- Code here runs immediately after the scene goes entirely off screen
end
end
function scene:destroy(event)
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
scene:addEventListener('create', scene)
scene:addEventListener('show', scene)
scene:addEventListener('hide', scene)
scene:addEventListener('destroy', scene)
Runtime:addEventListener('enterFrame', onFrame)
return scene