draw rect
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26
~/SDL/DrawRect/draw_rect.c
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26
~/SDL/DrawRect/draw_rect.c
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SDL_Rect box = { 10, 10, 50, 10 };
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while (!quit) {
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if (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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quit = true;
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break;
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}
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}
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// clear render
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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box.w += 1;
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
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SDL_RenderFillRect(renderer, &box);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 0);
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SDL_RenderDrawRect(renderer, &box);
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// render
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SDL_RenderPresent(renderer);
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SDL_Delay(10);
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}
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