move dirs
This commit is contained in:
37
code/V/example_window/text.v
Normal file
37
code/V/example_window/text.v
Normal file
@@ -0,0 +1,37 @@
|
||||
import gx
|
||||
|
||||
fn (game &Game) text_format(color gx.Color, size int, h_align gx.HorizontalAlign, v_align gx.VerticalAlign) gx.TextCfg {
|
||||
return gx.TextCfg{
|
||||
color: color
|
||||
align: h_align
|
||||
vertical_align: v_align
|
||||
size: size
|
||||
}
|
||||
}
|
||||
|
||||
pub fn (game &Game) draw_text(x int, y int, text string, size int, color gx.Color, ha string, va string, shadow bool) {
|
||||
mut v_align := gx.VerticalAlign.baseline
|
||||
mut h_align := gx.HorizontalAlign.left
|
||||
|
||||
match va {
|
||||
'top' { v_align = gx.VerticalAlign.top }
|
||||
'middle' { v_align = gx.VerticalAlign.middle }
|
||||
'bottom' { v_align = gx.VerticalAlign.bottom }
|
||||
'baseline' { v_align = gx.VerticalAlign.baseline }
|
||||
else { v_align = gx.VerticalAlign.top }
|
||||
}
|
||||
|
||||
match ha {
|
||||
'left' { h_align = gx.HorizontalAlign.left }
|
||||
'center' { h_align = gx.HorizontalAlign.center }
|
||||
'right' { h_align = gx.HorizontalAlign.right }
|
||||
else { h_align = gx.HorizontalAlign.left }
|
||||
}
|
||||
|
||||
if shadow {
|
||||
game.gg.draw_text(x + 2, y + 2, text, game.text_format(gx.black, size, h_align,
|
||||
v_align))
|
||||
}
|
||||
|
||||
game.gg.draw_text(x, y, text, game.text_format(color, size, h_align, v_align))
|
||||
}
|
||||
Reference in New Issue
Block a user