update V game
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parent
18710fa443
commit
a8e26be242
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* draw rect
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* draw text
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* draw image
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* key event
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1
projects/V/Game/.gitignore
vendored
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projects/V/Game/.gitignore
vendored
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Game
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projects/V/Game/README.md
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projects/V/Game/README.md
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* draw rect
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* draw text
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* draw image
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* key event
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## Build
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### Linux
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`...`
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### Android
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**Подготовка Android окружения**.
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Необходимо выполнить следующие шаги:
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1. Установка модуля `vab` для **V**
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2. Установка **Android NDK**
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3. Установка **android-tools**
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4. Получение идентификатора устройства для деплоя
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**Установка модуля `vab` для V**
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```sh
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v install vab
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# Installed `vab` in ~/.vmodules/vab .
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vab install "platforms;android-33" # Silent output... wait!
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```
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**Получение идентификатора устройства**
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```sh
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adb devices -l
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```
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https://developer.android.com/ndk
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https://dl.google.com/android/repository/android-ndk-r26d-linux.zip
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https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip
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Сборка `debug` пакета.
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```sh
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ANDROID_NDK_ROOT="/home/user/.android/android-ndk-r26d"
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VAB_FLAGS="-v 3 --name 'V App' --api 33 --build-tools 29.0.0" ~/.vmodules/vab/vab .
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~/.vmodules/vab/vab --device ca4fcde6 run /home/user/Develop/snipplets.dev/projects/V/Game/v_app.apk
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```
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Сборка `release` пакета:
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```sh
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# Генерация sign.keystore
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keytool -genkey -v -keystore sign.keystore -alias alias_name -keyalg RSA -keysize 2048 -validity 10000
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```
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```sh
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KEYSTORE_PASSWORD="Mix9BEAH" \
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KEYSTORE_ALIAS_PASSWORD="Mix9BEAH" \
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VAB_FLAGS="-v 3 --name 'V App' --api 33 --build-tools 29.0.0" \
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~/.vmodules/vab/vab -prod --name "V App" --package-id "me.a2s.example" --icon ./assets/vlang.png --version-code 1 \
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--keystore ./sign.keystore --keystore-alias "alias_name" .
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```
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### HTML (WASM)
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Guide: https://github.com/vlang/v/tree/master/examples/2048#compiling-to-wasm
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## OTHER
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```sh
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VCROSS_COMPILER_NAME=/home/user/.android/android-ndk-r26d/toolchains/llvm/prebuilt/linux-x86_64/bin/clang-17 /home/user/.local/bin/vlang/v -os android .
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VCROSS_COMPILER_NAME=/home/user/.android/android-ndk-r26d/toolchains/llvm/prebuilt/linux-x86_64/bin/clang-17 /home/user/.local/bin/vlang/v -os android -nocache -cc clang .
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ANDROID_SDK_ROOT="/home/user/.android/sdk/cmdline-tools/33" ANDROID_NDK_ROOT="/home/user/.android/android-ndk-r26d" ANDROID_PACKAGE_NAME="test app" ANDROID_PACKAGE_ID="me.a2s.example" VAB_FLAGS="-v 3 --name $ANDROID_PACKAGE_NAME --package-id $ANDROID_PACKAGE_ID --api 33 --build-tools 26.0.2" /home/user/.vmodules/vab/vab .
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VCROSS_COMPILER_NAME=/home/user/.android/android-ndk-r26d/toolchains/llvm/prebuilt/linux-x86_64/bin/clang-17 /home/user/.local/bin/vlang/v -os android -nocache -cc clang -DSOKOL_GLES3 -dump-modules "/tmp/vab/v/v.modules" -dump-c-flags "/tmp/vab/v/v.cflags" .
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VCROSS_COMPILER_NAME=/home/user/.android/android-ndk-r26d/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android33-clang /home/user/.local/bin/vlang/v -os android android.v
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```
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BIN
projects/V/Game/android
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BIN
projects/V/Game/android
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3
projects/V/Game/android.v
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3
projects/V/Game/android.v
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fn main() {
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print('Loading... ')
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}
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projects/V/Game/assets/monogram-extended.ttf
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projects/V/Game/assets/monogram-extended.ttf
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../../../../assets/monogram-extended.ttf
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projects/V/Game/assets/tiled_bg.png
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projects/V/Game/assets/tiled_bg.png
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../../../../assets/tiled_bg.png
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projects/V/Game/assets/vlang.png
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1
projects/V/Game/assets/vlang.png
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../../../../assets/languages/vlang.png
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projects/V/Game/build.sh
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projects/V/Game/build.sh
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#!/bin/bash
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# Обновление PATH
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PATH="~/.local/bin/vlang:~/.vmodules/vab:$PATH"
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# Настройки Android
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export ANDROID_SDK_ROOT="/home/user/.android/sdk/cmdline-tools/33"
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export ANDROID_NDK_ROOT="/home/user/.android/android-ndk-r26d"
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ANDROID_DEVICE_ID="ca4fcde6"
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ANDROID_PACKAGE_NAME="test app"
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ANDROID_PACKAGE_ID="me.a2s.example"
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VAB_FLAGS_DEBUG="-v 3 --name $ANDROID_PACKAGE_NAME --package-id $ANDROID_PACKAGE_ID --api 33 --build-tools 29.0.0"
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VAB_FLAGS_RELEASE="-v 3 --name $ANDROID_PACKAGE_NAME --package-id $ANDROID_PACKAGE_ID --api 33 --build-tools 29.0.0 --icon ./assets/vlang.png --version-code 1 --keystore ./sign.keystore --keystore-alias \"alias_name\""
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debug() {
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VAB_FLAGS=$VAB_FLAGS_DEBUG vab $(pwd)
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# vab --device $ANDROID_DEVICE_ID run ./v_app.apk
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}
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release() {
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echo "WIP"
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}
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test() {
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VAB_FLAGS="-v 3 --name $ANDROID_PACKAGE_NAME --package-id $ANDROID_PACKAGE_ID --api 33 --build-tools 26.0.2" vab android.v
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}
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test
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gx.white, 'right', 'top', true)
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// draw image
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game.gg.draw_image(0, game.gg.window_size().height - game.player.image.height, game.player.image.width,
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game.gg.draw_image(game.player.pos_x, game.player.pos_y, game.player.image.width,
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game.player.image.height, game.player.image)
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game.gg.end()
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@ -3,10 +3,8 @@ import gg
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import gx
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import sokol.sapp
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const (
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win_width = 512
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win_height = 512
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)
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const win_width = 768
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const win_height = 768
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struct Game {
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mut:
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print('Loading... ')
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mut game := &Game{}
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mut font_path := os.resource_abs_path(os.join_path('..', '..', '.assets', 'monogram-extended.ttf'))
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mut font_path := os.resource_abs_path(os.join_path('assets', 'monogram-extended.ttf'))
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game.gg = gg.new_context(
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bg_color: gx.hex(0x2A2A3AFF)
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)
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game.player = &Player{
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pos_x: 10
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pos_y: 10
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pos_x: 50
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pos_y: 50
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lives: 3
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}
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pos_y: 0
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}
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game.bg_texture.image = game.gg.create_image(os.resource_abs_path(os.join_path('..',
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'..', '.assets', 'fondo para itchio.png'))) or { panic(err) }
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game.player.image = game.gg.create_image(os.resource_abs_path(os.join_path('..', '..',
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'.assets', 'v-logo.png'))) or { panic(err) }
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game.bg_texture.image = game.gg.create_image(os.resource_abs_path(os.join_path('assets',
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'tiled_bg.png'))) or { panic(err) }
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game.player.image = game.gg.create_image(os.resource_abs_path(os.join_path('assets',
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'vlang.png'))) or { panic(err) }
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println('OK!\n')
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println('High DPI: ${gg.high_dpi()}')
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7
projects/V/Game/v.mod
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projects/V/Game/v.mod
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Module {
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name: 'game',
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description: '...',
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version: '0.0.0',
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repo_url: '...',
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dependencies: []
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}
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