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112
snipplets/code/V/example_window/game.v
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112
snipplets/code/V/example_window/game.v
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import os
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import gg
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import gx
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import sokol.sapp
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const (
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win_width = 512
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win_height = 512
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)
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struct Game {
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mut:
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gg &gg.Context = unsafe { nil }
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player Player
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bg_texture BgTexture
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}
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struct BgTexture {
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mut:
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image gg.Image
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pos_x f32
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pos_y f32
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}
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struct Player {
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mut:
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pos_x int
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pos_y int
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lives int
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image gg.Image
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}
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fn frame(mut game Game) {
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game.update()
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game.draw()
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}
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fn main() {
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print('Loading... ')
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mut game := &Game{}
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mut font_path := os.resource_abs_path(os.join_path('..', '..', '.assets', 'monogram-extended.ttf'))
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game.gg = gg.new_context(
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bg_color: gx.hex(0x2A2A3AFF)
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width: win_width
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height: win_height
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create_window: true
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enable_dragndrop: false
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window_title: 'Runner'
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font_path: font_path
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user_data: game
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frame_fn: frame
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event_fn: on_event
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)
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game.player = &Player{
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pos_x: 10
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pos_y: 10
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lives: 3
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}
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game.bg_texture = &BgTexture{
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pos_x: 0
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pos_y: 0
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}
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game.bg_texture.image = game.gg.create_image(os.resource_abs_path(os.join_path('..',
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'..', '.assets', 'fondo para itchio.png'))) or { panic(err) }
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game.player.image = game.gg.create_image(os.resource_abs_path(os.join_path('..', '..',
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'.assets', 'v-logo.png'))) or { panic(err) }
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println('OK!\n')
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println('High DPI: ${gg.high_dpi()}')
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println('Window size: ${gg.window_size().width}x${gg.window_size().height}')
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println('Screen size: ${gg.screen_size().width}x${gg.screen_size().height}')
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println('Fullscreen: ${gg.is_fullscreen()}\n')
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game.gg.run()
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println('\nBye!')
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}
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fn (mut game Game) key_down(key gg.KeyCode) {
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match key {
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// vfmt off
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.escape { game.gg.quit() }
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// vfmt on
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.f11 {
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sapp.toggle_fullscreen()
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println('Set fullscreen: ${gg.is_fullscreen()}')
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}
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// vfmt off
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.left { game.player.pos_x -= 2 }
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.right { game.player.pos_x += 2 }
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.up { game.player.pos_y -= 2 }
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.down { game.player.pos_y += 2 }
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// vfmt on
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else {}
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}
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}
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fn on_event(e &gg.Event, mut game Game) {
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// println('code=$e.char_code')
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// println('code=$e.key_code')
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match e.typ {
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.key_down {
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game.key_down(e.key_code)
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}
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else {}
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}
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}
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